This game was created in 48 hours for the 2017 Global Game Jam.
This year’s theme was: "Waves"
This commit has changes made after the completion of the jam. You can checkout the commit from the end of the jam by cloning the repo and running:
$ git checkout bf5241b
Use three different guns to shoot sound waves at different targets. The vases shatter under different frequencies. Game requires Oculus Rift (or other) VR headset and Oculus Touch Controllers, but can also be played with mouse and keyboard.
- Download Windows Version To play in VR, run StartupInVr.bat, which adds the -vr command after the .exe file.
VR Controls: Use the Oculus Touch or Vive Motion Controllers triggers to shoot your left and right hand guns. Bring your hands together to use the Red wave gun.
Non-VR Controls: Look with mouse, arrow keys, or Gamepad right stick. Shoot with the left and right mouse buttons. Hold spacebar to use the Red wave gun.
This game was created by independent programmers, artists, and musicians in Denver, Colorado.
- Brandon Jenks: Grand Master Leader, Weapons Master, and many other things
- Alex Brancard: Grand Master Programmer
- Hanna Pardee (hannatheflower): Grand Master Artist of Vases and Environment
- Tim Girard: Grand Master of Sound
- Joni Maxson (jmax312): Grand Master of the Cog Model
- Esya Kirchner (esya_k): Grand Master of Weapons Concepts
- Thanks to: Members of the Small Council on Design
We would like to thank the University of Denver for hosting our fantastic jam site.
Unreal Engine V4.14.3, the game was written using blueprints and zero lines of code. Used Maya for the models. Used Spacescape for the skybox. Oculus Rift with Touch Controllers.
Copied From GGJ Site
The Global Game Jam® is about experimentation, sharing, collaboration and learning from each other. All Jammers are expected to share their games by uploading their games, assets, source code etc.
Games are uploaded under the Attribution-NonCommercial-ShareAlike 4.0 Creative Commons license (https://creativecommons.org/licenses/by-nc-sa/4.0/).
This basically means the team that created the game, owns the original content and can do with it as they please, and that Global Game Jam® retains an original copy that other people can download, modify and distribute for non-commercial purposes.
All files necessary to run the game, as well as all assets, source code and project files created during the GGJ and necessary to rebuild/compile & link the game from scratch must be uploaded as well. Third party tools, libraries, engines and assets that are used for the game, but not created during the GGJ, may be omitted from the GGJ project submission. However, clear instructions must be included on how to purchase or obtain these resources in order to continue development on the game.