lonekorean / diff-cam-engine Goto Github PK
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License: Other
Core engine for building motion detection web apps.
License: Other
Why this line?
var pixelDiff = rgba[i] * 0.3 + rgba[i + 1] * 0.6 + rgba[i + 2] * 0.1;
Where did the 0.3, 0.6, 0.1 come from?
The library works really well on phones and desktops, but I'm having issues with the range of scores on tablets. https://diff-cam-scratchpad.herokuapp.com/diff-cam-example/
Here's what I'm seeing on an iPad (seems to start at 3000 for no motion and then decrease when motion is detected)
And this is what I see on Desktop (seems to start at 0 for no motion and increase to around 2000):
Do you happen to know what might be causing this issue?
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