Name: Joost van Schaik
Type: User
Company: Augmedit
Bio: Hobby dev since 1984, paid since 1992, blogging since 2007, C# dev since 2002, Windows Development MVP since 2011, fell in love with Mixed Reality in 2015
Twitter: localjoost
Location: Amersfoort, the Netherlands
Blog: http://localjoost.github.io
Joost van Schaik's Projects
Repo belonging to a blog post that shows how to get a looking direction in a HoloLens app
Sample to go with a 5 part blog series on mapping
This repository holds the third generation of the Mixed Reality Toolkit for Unity. The latest version of the MRTK can be found here.
Demo code and slides used at my talk "Introduction to development for HoloLens 2 with Mixed Reality Toolkit 2" for MixUG at July 3, 2019 https://www.mixug.com/mixug-evenement-juli-2019/
Shows how to use dependency injection in the MRTK2
An MRTK3 keyword recognition subsystem implementation for Magic Leap
Shows how to use a Spatial Map with MRTK3 on Magic Leap
Shows a Service Framework Server to help a Magic Leap 2 user update to new versions op an app
A behavior correcting the situtation that might occur when you confuse the XAML rendered to such an extent that the keyboard falls over a textbox
Shows how to intercept and use Windows Mixed Reality Controllers using the MRKT2
First sample showing how to migrate MRTK2 tapping things in MRTK3 works
Shows a way to intercept a raw airtap in MRTK3, just like using IMixedRealityPointerHandler in MRTK2 days
Shows how to grab stuff with the MRTK@
Shows how to intercept and respond to an MRTK2 air tap
Shows how to make Interactive UI unit test with MRTK3 classes giving simulated input
Shows how to make an MRTK3 app run on a phone
Shows how to use Plane Finding in stead of Scene Understanding to detect planes
Shows how to use Spatial Mesh with MRKT3 on HoloLens 2
Make the MRTK3 Non Native Keyboard touchable
Detects user presence
Shows how the MTRK shader breaks on upgrade - and how to fix that
First test of MRTK vNext, shows how dependency injection works and can be used
Shows a way to make Mixed Reality apps adapt on HL1/HL2/WMR head sets
Dummy Azure Function V2 to play the support act in a blog post about Azure DevOps Pipelines