As a personal study project, I try to implement (in next weeks)
a motorcycle + driver, driving over a bridge ..
One way would be taking mixamo stuff ..
But I found your avatar implementation path,
and it suits so much better.
Specially I looked at the 'Avatar preview' ..
- this is IMHO very amazing software decisions, best design and experienced implementation!
Really easy to follow and go.
Now, my concerns:
(1) What's the intended or best-practice workflow to go ..
I could export the model-mesh (.obj), and import it into Blender,
if I want to modify the model to my needs.
(2) Should/Must I take the 'avatar'-armature,
if I want to develop my own animations/actions/bvh's
(3) I imported the walk.bvh into Blender ..
- the armature cycles "backwards", and the legs are somehow "wrong-orientated" ..
![Avatar Armature](https://user-images.githubusercontent.com/9339385/69646698-8dceb980-1068-11ea-8445-26ded882d3e6.jpg)
(4) May I ask: is there already an IK-featured (sort of "rigify") rig available for Blender.. ?
(5) A more general inquiry: What are your implementation aims, what features are you further planning .. (animated dress/suit/hair, lipsync, .. ?)
For sure, I would have many, many, .. more questions .., but let's stop for now ;-) !
Many thanks for this amazing stuff !!
Best regards, sorry for my humble english ..