llcooldave / alttpentrancerandomizer Goto Github PK
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License: MIT License
I'm not sure if this is intended or not but "shuffle: full" groups hole with their respective entrances (graveyard hole with church and so on). If it was intended then would it be possible to get a mode that doesn't link them together, I exclusively play full and I would love to randomly get dungeons in the church or lost wood tree.
Is the Assembler source code for base2current.json available from somewhere? Seems quite interesting to understand what is being patched exactly.
The Maiden is removed and Blind is placed in the Boss Room even though Boss Shuffle isn't enabled.
Fire Rod was placed in Ganon Tower, compass room, bottom right chest. Making it impossible to get since you need the fire rod to get there in the first place. See picture linked below.
Trinexx can technically be unkillable. The current logic handles killing the heads but not the main body.
Since it require Hammer, L2+ Sword, Bottle or Half magic currently. Which would be correct if you didn't need to kill the main body as well. Since that's immune to Rod damage.
Example of a soft lock scenario:
Sword on Trinexx
Sword on Mothula
Sword on Bombos Tablet
Sword on Ether Tablet
Hammer on Pedestal (with SW or TR being a pendant)
I recently forked from your repository because I did not want to mess up what you were doing. I basically took what you had and added a GUI using tkinter. I really wanted to spread this to more people but wanted your permission before committing to your repository. The only file I altered was Main.py and I added App.py. Let me know what you think and we can work from there
Everyone was in Jkoper's Twitch channel trying to troubleshoot the issue with the package. Upon further troubleshooting, we found that VCRUNTIME14.DLL which is needed by Python35.dll is located in the LIB folder. This file should be in ROOT since this is where we had to copy it to get it working. I took another look at the LIB directory to find Readme.md there. I'm thinking you probably want that in ROOT as well.
There might be some glitch or trick I'm unfamiliar with, but I'm all but sure the game has access to this region requiring the Magic Hammer.
~~
ALttP Entrance Randomizer Version 0.4.7-dev - Seed: 9012011
Logic: noglitches
Mode: open
Goal: ganon
Entrance Shuffle: full
Filling Algorithm: vt25
All Locations Accessible: Yes
Maps and Compasses in Dungeons: Yes
L\R Quickswap enabled: No
ER_noglitches_normal-open-ganon_full-vt25_9012011_Spoiler.txt
Hammer is in [cave-050] Mini Moldorm Cave [top right chest]
Archery Game => Mini Moldorm Cave
Archery Game is in the region "South Dark World"
Either the Hammer or Hammer plus Power Glove would be the only way to access this region
The playthrough says the bow is in the left chest, but that contained the right chest item. Since you can't access the right chest without a bow, I think I'm stuck.
"[dungeon-D1-1F] Dark Palace - Jump Room [left chest]": "Bow",
"[dungeon-D1-1F] Dark Palace - Jump Room [right chest]": "Compass (Palace of Darkness)",
{
"difficulty": "normal",
"version": "0.4.7-dev",
"completeable": true,
"seed": 195257411,
"shuffle": "insanity",
"goal": "ganon",
"logic": "er-no-glitches-0.4.7",
"mode": "open",
"quickswap": false,
"algorithm": "vt25",
"dungeonitems": true,
"build": "2017-08-11"
}
See https://www.twitch.tv/videos/146196952?t=02h03m53s
Clearly lamp is in there! After looking through the code the location [dungeon-A2-B1] is tied to the region "Ganons Tower (Bottom)" - see https://github.com/LLCoolDave/ALttPEntranceRandomizer/blob/master/Regions.py#L247
However, "Ganon's Tower (Bottom)" isn't specified as a Location or Exit for another of the other regions in Ganon's Tower! From the randomiser's perspective, this region is detached, and thus reachable from the start of the game...
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