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flowerpower's Introduction

Hey, I'm Lizzie!

๐ŸŒธ Pronouns: She/Her
๐Ÿ’Œ Reach out to me at [email protected]
๐Ÿ”— Check out my portfolio!
๐Ÿ‘‹ Connect with me on LinkedIn

Hi! Iโ€™m Lizzie and I'm currently working as a Software Engineer in the UI team at Criterion Games, and so far have had the oppportunity to work on Need for Speed: Unbound, and Battlefield 2042.

In 2022, I graduated from the University of Greenwich with a first-class honours in Games Design and Development with an endorsement in programming, and was awarded "The School of Computing and Mathematical Sciences Prize for Outstanding Undergraduate Achievement in the Games and Digital Media Programmes". As part of my course, I took a placement year at Unity Technologies as a Sustained Engineer.

Iโ€™ve had a passion for programming ever since my first project with Scratch when I was 13 years old, and since then had a strong interest in learning new programming languages, going from Python, to Java, to web development with HTML and CSS, then to C# and C++ which are my core languages now. My passion for games then led me onto the path for games development, and since beginning university in 2018, have gained experience developing games using Unity and Unreal Engine.

I spent my final year taking a focus on optimisation and used Unity DOTS for my final year project to compare object-oriented and data-oriented programming. I am always open to learning new skills and concepts and have experience in lots of different areas of such as 2D, 3D, mobile, and Virtual Reality development. Check out the section below for a quick overview of all my technical skills and proficiencies!

flowerpower's People

Contributors

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Stargazers

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Watchers

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Forkers

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flowerpower's Issues

Fertiliser

  • Multiplies pollen production for each plant for limited time
  • Power up fertiliser to increase how long power up lasts
  • Cool down time before being used again

Missing Tiles

Matches made at the top of the board, and sometimes after one-move multiple matches not all tiles are re-filled.
Does not stop from being able to play, but needs to be fixed

Levelling

  • Flower pollen production produces XP
  • Match-Three games give XP based on score
  • Every five levels unlock new plant
  • Every twenty levels unlock new flower patch

Bees

  • Automatically collect pollen
  • Produces pollen per second when away from game
  • Level up to increase idle pollen production

Flowers

  • Produces pollen per second
  • Produces pollen on tap
  • When levelled up, increase pollen produced

Match-Three

  • Create random grid of tiles
  • Tap/Swipe on tiles to swap
  • Limit moves and end game when out of moves
  • Clear tiles matching 3 - 5 in a row
  • Matches add to score
  • Bigger matches have bigger score
  • Record high score

Flower Patch

  • Patches can hold four flowers
  • When flower unlocked, tap on open space on patch to plant
  • Flowers can be sold to free up space

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