Code Monkey home page Code Monkey logo

bdslm's People

Contributors

jasonzyt avatar pa733 avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar

bdslm's Issues

不定时会崩溃服务器

[Crashed!]
-- Unhandled Exception in -> BDSLM.dll
-- Exception Code: 0xC0000005
-- C++ STL Exception detected!

[StackTrace] Function onPostInit at 0x7FFAA7EAA350 [BDSLM.dll]
-- At File (null) : Line 0
[StackTrace] Function ???????? at 0x7FFAA7EBB4D6 [BDSLM.dll]
[StackTrace] Function onPostInit at 0x7FFAA7EAA350 [BDSLM.dll]
-- At File (null) : Line 0
[StackTrace] Function ???????? at 0x7FFAA7EBA3C2 [BDSLM.dll]
[StackTrace] Function onPostInit at 0x7FFAA7EAA350 [BDSLM.dll]
-- At File (null) : Line 0
[StackTrace] Function ???????? at 0x7FFAA7EBA794 [BDSLM.dll]
[StackTrace] Function onPostInit at 0x7FFAA7EAA350 [BDSLM.dll]
-- At File (null) : Line 0
[StackTrace] Function ???????? at 0x7FFAA7EB9DC6 [BDSLM.dll]
[StackTrace] Function onPostInit at 0x7FFAA7EAA350 [BDSLM.dll]
-- At File (null) : Line 0
[StackTrace] Function ???????? at 0x7FFAA7EB90A5 [BDSLM.dll]
[StackTrace] Function onPostInit at 0x7FFAA7EAA350 [BDSLM.dll]
-- At File (null) : Line 0
[StackTrace] Function ???????? at 0x7FFAA7EB5C6E [BDSLM.dll]
[StackTrace] Function onPostInit at 0x7FFAA7EAA350 [BDSLM.dll]
-- At File (null) : Line 0
[StackTrace] Function ???????? at 0x7FFAA7EB7DDF [BDSLM.dll]
[StackTrace] Function onPostInit at 0x7FFAA7EAA350 [BDSLM.dll]
-- At File (null) : Line 0
[StackTrace] Function ???????? at 0x7FFAA7EC1C52 [BDSLM.dll]
[StackTrace] Function onPostInit at 0x7FFAA7EAA350 [BDSLM.dll]
-- At File (null) : Line 0
[StackTrace] Function ???????? at 0x7FFAA7EB8599 [BDSLM.dll]
[StackTrace] Function onPostInit at 0x7FFAA7EAA350 [BDSLM.dll]
-- At File (null) : Line 0
[StackTrace] Function ???????? at 0x7FFAA7EAB7AC [BDSLM.dll]
[StackTrace] Function onPostInit at 0x7FFAA7EAA350 [BDSLM.dll]
-- At File (null) : Line 0
[StackTrace] Function ???????? at 0x7FFAA7ECA41E [BDSLM.dll]
[StackTrace] Function configthreadlocale at 0x7FFAC27D1B20 [ucrtbase.dll<6.2.19041.789>]
-- At File (null) : Line 0
[StackTrace] Function ???????? at 0x7FFAC27D1BB2 [ucrtbase.dll<6.2.19041.789>]
[StackTrace] Function BaseThreadInitThunk at 0x7FFAC3EB7600 [KERNEL32.DLL<6.2.19041.2364>]
-- At File (null) : Line 0
[StackTrace] Function ???????? at 0x7FFAC3EB7614 [KERNEL32.DLL<6.2.19041.2364>]
[StackTrace] Function RtlUserThreadStart at 0x7FFAC4EA2680 [ntdll.dll<6.2.19041.2130>]
-- At File (null) : Line 0
[StackTrace] Function ???????? at 0x7FFAC4EA26A1 [ntdll.dll<6.2.19041.2130>]

这是崩溃日志,看后台是突然崩溃的,没有前兆。

CDN换源请求

jquery与jsdelivr在大陆地区遭到dns污染,可用性较低

BDSLM崩服

20:04:13 INFO [扫地小奏] 清理僵尸成功
20:04:49 INFO [Chat] e
[Crashed!]
-- Unhandled Exception in -> BDSLM.dll
-- Exception Code: 0xC0000005
-- Minidump generated in Directory ./logs/Crash
[StackTrace] Function onPostInit at 0x7FFDAC1D5400 [BDSLM.dll]
[StackTrace] Function onPostInit at 0x7FFDAC1D5400 [BDSLM.dll]
[StackTrace] Function onPostInit at 0x7FFDAC1D5400 [BDSLM.dll]
[StackTrace] Function onPostInit at 0x7FFDAC1D5400 [BDSLM.dll]
[StackTrace] Function onPostInit at 0x7FFDAC1D5400 [BDSLM.dll]
[StackTrace] Function onPostInit at 0x7FFDAC1D5400 [BDSLM.dll]
[StackTrace] Function onPostInit at 0x7FFDAC1D5400 [BDSLM.dll]
[StackTrace] Function onPostInit at 0x7FFDAC1D5400 [BDSLM.dll]
[StackTrace] Function onPostInit at 0x7FFDAC1D5400 [BDSLM.dll]
[StackTrace] Function onPostInit at 0x7FFDAC1D5400 [BDSLM.dll]
[StackTrace] Function onPostInit at 0x7FFDAC1D5400 [BDSLM.dll]
[StackTrace] Function onPostInit at 0x7FFDAC1D5400 [BDSLM.dll]
[StackTrace] Function o__realloc_base at 0x7FFDBA26FB20 [ucrtbase.dll<6.2.14393.3659>]
[StackTrace] Function BaseThreadInitThunk at 0x7FFDBCF184C0 [KERNEL32.DLL<6.2.14393.4651>]
[StackTrace] Function RtlUserThreadStart at 0x7FFDBDDD1770 [ntdll.dll<6.2.14393.4886>]
20:04:57 INFO [Nillauncher] BDS进程退出,当前非正常启动次数:1
20:04:57 INFO [Nillauncher] 进程非正常退出,即将重启

不启动渲染地图程序

在4点09分发布的最新cpp版本,绝对正确安装以后重启服务器不启动渲染程序,是暂不支持么

网页无法正常加载显示

从刚启动服务端完成·提示了一次正在挂起地图,等待挂起后渲染。一直处于挂起中状态,地图不渲染,后续也没有任何提示,尝试重新安装插件很多次,也依然没有效果,希望加入手动强制开始渲染功能,不知道为什么这个挂起一直在等待,目前卫星地图处于用不了的状态
*
06:19:20 INFO [BDSLM] 正在挂起地图,将在挂起后启动渲染
*
接着就没有下文了

建议挂起后把地图复制出来

RT
开始的时候建议挂起后把地图复制出来后恢复挂起,然后用复制出来的存档生成网页地图

否则挂起的时间过长,可能导致其他存档备份插件出现问题(我的服务器运行BDSLM,会长时间挂起,症状是关闭服务器的时候关闭不了)

ERR_CONNECTION_REFUSED

在瀏覽器用 伺服器IP:WebServerPort 的話,會出現 ERR_CONNECTION_REFUSED

然而 API 可以正常使用和回應;unmined 也檢查到是有輸出圖片

已經嘗試過把 Web server port 和 API port 交換,結果也是一樣

BDSLM无法在1.18.31使用

无法在版本1.18.31使用,启动无法渲染
仅安装了LL加载器,重新生成地图。依然无法加载
Screenshot_2022-05-19-09-54-25-00_86e04deac6f255e7d8c10bb85df03856

自动渲染无效

配置文件没有多长时间渲染一次,而且运行后只有每次启动服务器事才渲染,求解决

网页外观优化小建议

根据服务器内时间/天气添加遮罩,体现服务器内的状态,或者直接侧栏展示服务器内时间与天气

1.20疯狂报错

21:28:21 ERROR [LiteLoader] SEH exception occurred in ScheduleTask!
21:28:21 ERROR [LiteLoader] SEH_UNKNOW_ERROR
21:28:21 ERROR [LiteLoader] TaskId: 1
21:28:21 ERROR [LiteLoader] In Plugin: <BDSLM 0.3.4>
21:28:22 ERROR [LiteLoader] SEH exception occurred in ScheduleTask!
21:28:22 ERROR [LiteLoader] SEH_UNKNOW_ERROR
21:28:22 ERROR [LiteLoader] TaskId: 1
21:28:22 ERROR [LiteLoader] In Plugin: <BDSLM 0.3.4>
21:28:23 ERROR [LiteLoader] SEH exception occurred in ScheduleTask!
21:28:23 ERROR [LiteLoader] SEH_UNKNOW_ERROR
21:28:23 ERROR [LiteLoader] TaskId: 1
21:28:23 ERROR [LiteLoader] In Plugin: <BDSLM 0.3.4>
21:28:24 ERROR [LiteLoader] SEH exception occurred in ScheduleTask!
21:28:24 ERROR [LiteLoader] SEH_UNKNOW_ERROR
21:28:24 ERROR [LiteLoader] TaskId: 1
21:28:24 ERROR [LiteLoader] In Plugin: <BDSLM 0.3.4>
21:28:25 ERROR [LiteLoader] SEH exception occurred in ScheduleTask!
21:28:25 ERROR [LiteLoader] SEH_UNKNOW_ERROR
21:28:25 ERROR [LiteLoader] TaskId: 1
21:28:25 ERROR [LiteLoader] In Plugin: <BDSLM 0.3.4>
21:28:26 ERROR [LiteLoader] SEH exception occurred in ScheduleTask!
21:28:26 ERROR [LiteLoader] SEH_UNKNOW_ERROR
21:28:26 ERROR [LiteLoader] TaskId: 1
21:28:26 ERROR [LiteLoader] In Plugin: <BDSLM 0.3.4>
21:28:27 ERROR [LiteLoader] SEH exception occurred in ScheduleTask!
21:28:27 ERROR [LiteLoader] SEH_UNKNOW_ERROR
21:28:27 ERROR [LiteLoader] TaskId: 1
21:28:27 ERROR [LiteLoader] In Plugin: <BDSLM 0.3.4>
就这样一秒4条,并且无法显示玩家位置。(可以正常渲染地图

与PFLP插件冲突

经过排除,大佬你的插件会和LazuliKao大佬的PFLP插件冲突,会导致启动服务器时不会弹“启动地图渲染进程”字样,等了好久都不弹

屏幕截图(12)

地图生成失败

在使用插件时 无法生成地图

17:37:49 ERROR [BDSLM] 地图生成失败:
[17:37:48 INF] (Web) World path: ./worlds/Bedrock level
[17:37:48 INF] (Web) Dimension: minecraft:overworld
Unhandled exception. System.Exception: Cannot load level.dat from "./worlds/Bedrock level\level.dat"
   at Unmined.Level.DataSources.Bedrock.BedrockWorld.InitializeAsync(CancellationToken ctsToken, IProgressHandler progressHandler)
   at Unmined.Level.DataSources.Bedrock.BedrockWorld.Open(String path, CancellationToken ctsToken, IProgressHandler progressHandler)
   at Unmined.Level.DataSources.World.GetWorldAsync(String path, CancellationToken ctsToken, IProgressHandler progressHandler)
   at Unmined.WebExport.WebMapExport.RunAsync(CancellationToken ctsToken, IProgressHandler progressHandler)
   at Unmined.Cmd.Web.WebRenderer.RunAsync()
   at Unmined.Cmd.Web.WebModule.<>c__DisplayClass8_1.<<RunAsync>b__3>d.MoveNext()
--- End of stack trace from previous location ---
   at Unmined.Cmd.Web.WebModule.RunAsync(String[] args)
   at Unmined.Cmd.ModuleManager.RunAsync(String[] args)
   at Unmined.Cmd.Program.Main(String[] args)
   at Unmined.Cmd.Program.<Main>(String[] args)

服务器信息:
Version 1.19.41.01(ProtocolVersion 557) with LiteLoaderBDS 2.8.1+402b4a5

Map is empty

No problems or errors in the console. The map is just empty
image

实用建议

1.权限查看组
进到bdslm主界面右上角可以点击按钮,输入管理员密码进入到Admin模式下,可以查看每个玩家动向,方便服主管理
如果玩家动向全局可看,会出现一些侵犯玩家隐私的可能性,甚至影响到玩家体验(如服务器内追sha)
2.查看码查看制
有一些服务器群并非是完全服务器群,包含不玩服务器和玩服务器的,不玩服务器的人在我的群出现频繁访问,导致服务器带宽增加
所以每个玩家查看地图前,必须在游戏内输入/maplook获取查看码并且用了马上失效
3.增加地图刷新循环时长的配置
RT
4.点击玩家头像后锁定
RT,最好是能显示进入服务器后的走动路径(最多保存5分钟)

以上均为我日常使用总结,希望bdslm越做越好,谢谢作者啦~

导致服务端频繁崩溃

版本:构建#58
OS:windows10 64-bit profession
BDSversion:1.19.51
LLversion:2.9.0/2.9.2
CrashDump_20230131_14-20-31.zip
↑dmp文件附
描述:无征兆崩溃,且发生频率较高,触发原因未知,且每次崩溃log中抛出问题的地址均相同
复现方法:服务器内有一定数量玩家,且有人长时间挂在网页时易发

日志:

[Crashed!]
-- Unhandled Exception in -> BDSLM.dll
-- Exception Code: 0xC0000005
-- C++ STL Exception detected!

[StackTrace] Function onPostInit at 0x7FFC6121A350  [BDSLM.dll]
-- At File (null) : Line 0 
[StackTrace] Function ???????? at 0x7FFC6122A463  [BDSLM.dll]
[StackTrace] Function onPostInit at 0x7FFC6121A350  [BDSLM.dll]
-- At File (null) : Line 0 
[StackTrace] Function ???????? at 0x7FFC6122A794  [BDSLM.dll]
[StackTrace] Function onPostInit at 0x7FFC6121A350  [BDSLM.dll]
-- At File (null) : Line 0 
[StackTrace] Function ???????? at 0x7FFC61229DC6  [BDSLM.dll]
[StackTrace] Function onPostInit at 0x7FFC6121A350  [BDSLM.dll]
-- At File (null) : Line 0 
[StackTrace] Function ???????? at 0x7FFC612290A5  [BDSLM.dll]
[StackTrace] Function onPostInit at 0x7FFC6121A350  [BDSLM.dll]
-- At File (null) : Line 0 
[StackTrace] Function ???????? at 0x7FFC61225C6E  [BDSLM.dll]
[StackTrace] Function onPostInit at 0x7FFC6121A350  [BDSLM.dll]
-- At File (null) : Line 0 
[StackTrace] Function ???????? at 0x7FFC61227DDF  [BDSLM.dll]
[StackTrace] Function onPostInit at 0x7FFC6121A350  [BDSLM.dll]
-- At File (null) : Line 0 
[StackTrace] Function ???????? at 0x7FFC61231C52  [BDSLM.dll]
[StackTrace] Function onPostInit at 0x7FFC6121A350  [BDSLM.dll]
-- At File (null) : Line 0 
[StackTrace] Function ???????? at 0x7FFC61228599  [BDSLM.dll]
[StackTrace] Function onPostInit at 0x7FFC6121A350  [BDSLM.dll]
-- At File (null) : Line 0 
[StackTrace] Function ???????? at 0x7FFC6121B7AC  [BDSLM.dll]
[StackTrace] Function onPostInit at 0x7FFC6121A350  [BDSLM.dll]
-- At File (null) : Line 0 
[StackTrace] Function ???????? at 0x7FFC6123A41E  [BDSLM.dll]
[StackTrace] Function configthreadlocale at 0x7FFC7DA71B20  [ucrtbase.dll<6.2.19041.789>]
-- At File (null) : Line 0 
[StackTrace] Function ???????? at 0x7FFC7DA71BB2  [ucrtbase.dll<6.2.19041.789>]
[StackTrace] Function BaseThreadInitThunk at 0x7FFC7F547600  [KERNEL32.DLL<6.2.19041.2364>]
-- At File (null) : Line 0 
[StackTrace] Function ???????? at 0x7FFC7F547614  [KERNEL32.DLL<6.2.19041.2364>]
[StackTrace] Function RtlUserThreadStart at 0x7FFC80302680  [ntdll.dll<6.2.19041.2130>]
-- At File (null) : Line 0 
[StackTrace] Function ???????? at 0x7FFC803026A1  [ntdll.dll<6.2.19041.2130>]

程序不能正常加载

程序扔插件文件夹后能正常加载插件但不能正常渲染,手动开启渲染程序程序会闪出一个cmd然后就自动关闭了
image
闪出这个窗口就自动关了

坐标定位

希望加个输入坐标跳到坐标位置的功能。

i18n支持

有辦法自定義語言嗎,自己遊戲聊天同步想要使用繁體中文,但不知道從哪裡更改
image

修改样式问题

修改好样式后,一旦重启服务器就会恢复原样,是我食用方法不对吗还是不支持修改?
IMG_20220806_155629

BDSLM地图生成失败

服务器系统
windows server 2012r2
游戏版本:1.19.20
Liteloder版本:2.5.1
BDSLM版本,8月15日最新构建
D6E12271-18CD-43B2-BB80-11D209685B36

与PFLP插件冲突

大佬你的插件和LazuliKao大佬的PFLP插件冲突,会导致启动服务器时BDSLM无法自动渲染地图,不会跳“启动地图渲染进程”字样,等了好久都不自动渲染

打包压缩些零散文件?或者在readme推荐NTFS自带压缩?

RT,文件太多太散,从压缩包安装后占用空间到了4.1gb,服务器上储存寸土寸金,而且我不得不说,这是冷服务,就用亿两次 :P。要可以用LMZA2 压压 可以大幅削减占用空间。
如果代码实现比较困难的话,也许可以在readme中推荐下用NTFS自带的压缩?LZX算法虽然老,但我却实现了从4.1gb 到660mb的改变。有图有真相。
感谢您的超级腻害插件
QQ图片20220426074208

Marker 系统

请问作者目前有重新添加 Marker 系统的计画吗,谢谢(

关服卡住

最近把一个2年前(开了1年多的存档)存档拿来开服大小8G,首次渲染完成后整个服务端大小60G(渲染了大概3天左右),但是重启后还是需要至少2-3天来进行运算,导致服务器非常卡顿,之前以为是sata固态的问题,昨天换了至钛的nvme硬盘还是非常卡顿,而且必须要等地图渲染进程运行完毕服务器才恢复流畅,能否优化一下工作逻辑?要不然更新个插件或者修改个东西需要重启服务器每次都要等待至少2天服务器才能恢复流畅,而且地图没渲染完成也无法关闭服务器这个能否优化一下呢?

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.