This is a Deferred Renderding engine I made in C++/DX11 in 48 hours during the global game jam (it was more a global "tech" jam, I didn't made a game).
I'm still working on it, to clean the it and turn it into a voxel engine.
This project forked from oks2024/deferredrendering
Deferred Renddering engine in C++/DX11
This is a Deferred Renderding engine I made in C++/DX11 in 48 hours during the global game jam (it was more a global "tech" jam, I didn't made a game).
I'm still working on it, to clean the it and turn it into a voxel engine.
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