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kendryte-ide's Introduction

Kendryte IDE

Based on a wonderful editor: VS Code

Install

On Linux

install with your package manager: (-dev insteadof -devel on Ubuntu)

bash tmux wget curl tar xz findutils git
make gcc-c++ libstdc++ gtk2 libXtst libXScrnSaver GConf2 alsa-lib
libsecret-devel libX11-devel libxkbfile-devel
wqy-zenhei-fonts wqy-unibit-fonts wqy-bitmap-fonts # locale font

If you use any desktop environment, you probably already installed all of them

On Windows:

  • git for windows (must install in PATH).
  • Cygwin64, with package: coreutils unzip grep sed wget curl tar xz

In theory, any bash env with these packages is ok, but not tested

On MacOS:

brew install coreutils findutils gnu-tar gnu-sed gawk gnutls gnu-indent gnu-getopt wget md5sha1sum

Run From Source

  1. Open a terminal. (cygwin terminal on windows)
  2. get source and chdir into: git clone [email protected]:kendryte/kendryte-ide.git && cd kendryte-ide
  3. install dependencies: bash ./my-scripts/prepare-development.sh
  4. watch src change and compile: bash ./my-scripts/start-watch.sh
  5. after watch print success, open another cygwin window.
  6. start main app: bash ./my-scripts/start-code.sh

Warning On Windows:

DO NOT use yarn adds. modify package.json by hand, and run bash ./my-scripts/pack-windows.sh again.

Warning On Linux:

start-code.sh must run without root. If you are using root, run sudo -u NormalUser bash ./my-scripts/start-code.sh instead.

Note On Both platform:

  1. you must have a "workspace" like this:
๐Ÿ“ New Folder *<-- the "workspace"*
   ๐Ÿ“ kendryte-ide *<-- this project*
   ๐Ÿ“ HOME *<-- this will auto create during run*
  1. you need an user with write permission to the "workspace" and all sub directories

Make Release

To make a release, you only need to download source code, no install needed.

bash ./my-scripts/build-windows.sh
# Or
bash ./my-scripts/build-linux.sh

Compressed release file will in .release folder. .rpm/.deb/.msi files will not generate.

Follow upstream (https://github.com/Microsoft/vscode) update:

bash ./my-scripts/follow-upstream.sh

Then use IDE merge "microsoft" branch into "development". Check override of edits in vscode source after merge.

License

Copyright (c) Microsoft Corporation. All rights reserved.

Licensed under the MIT License.

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