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Walls cave survey software

Home Page: https://www.texasspeleologicalsurvey.org/software/walls/tsswalls.php

C 11.93% C++ 85.88% Makefile 0.08% Shell 0.34% HTML 0.61% Batchfile 0.01% Perl 0.03% Objective-C 0.07% Assembly 0.44% CMake 0.03% Haxe 0.01% SAS 0.01% CLIPS 0.01% Pascal 0.15% Ada 0.20% C# 0.12% M4 0.01% DIGITAL Command Language 0.06% Roff 0.02% Module Management System 0.01%

walls's Introduction

Walls Cave Survey software

RIP David McKenzie

Looking for developers!

I (Andy Edwards) have volunteered to help maintain Walls, but I am by no means a C++ or Visual Studio expert, let alone familiar with the MFC and probably a number of other old libraries it uses. If you're a caver and C++ developer, please let me know if you'd be willing to help, even if you only have time to give me tips whenever I hit a snag.

Roadmap

Right now I need to figure out what else is missing from here; David had all of his projects stored in one giant folder and I've tried to pare it down to only what's necessary for Walls. It will probably make the most sense to put WallsMap and possibly other projects in this repo as well.

Quick Start for Developers

  • Install the latest version of Visual Studio (community edition is fine)
  • Install the nasm assembler and make sure it's on your PATH
  • Install the latest Windows SDK
  • Install the OpenGL extension headers. These go in the same directory as gl.h, which is something like C:\Program Files (x86)\Windows Kits\8.1\Include\um\gl (depending on the Windows SDK version)
  • Open Walls.sln
  • Select a build configuration: Debug_XP if you're on Windows XP, or Debug otherwise.
  • Cross your fingers
  • Hit F7 to build the solution
  • Run the project!

walls's People

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