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libnode's Introduction

libnode

Build Status

libnode is a C++ implementation of Node.js.

Just like Node.js, libnode provides non-blocking I/O, which enables you to develop scalable Web applications in C++. libnode is faster and smaller than Node.js, so it is especially suitable for embedded devices.

Source Code

You need to clone all the dependant submodules to build libnode.

git clone --recursive https://github.com/plenluno/libnode.git

Build

Linux/Mac
mkdir libnode/build
cd libnode/build
cmake ..
make

The memory management of libnode is automatic, based on either shared_ptr or bdw-gc.
libnode uses shared_ptr by default. In order to use bdw-gc,

cmake -DLIBNODE_USE_BDWGC=ON ..

If you'd like to post messages to libnode from other threads in your application,

cmake -DLIBNODE_USE_THREAD=ON ..
Windows
tools/windows-cmake.ps1 [cmake-option ...]
Android
export ANDROID_NDK=/path/to/android-ndk
tools/android-cmake.sh [cmake-option ...]
iOS
tools/ios-cmake.sh [cmake-option ...]

Example

The following HTTP server responds with "Hello World" for every request.

auto srv = http::Server::create(
    JsClosure::create([] (JsArray::Ptr args) {
        auto res = args->getPtr<http::ServerResponse>(1);
        res->setHeader(http::HEADER_CONTENT_TYPE, str("text/plain"));
        res->end(str("Hello World\n"));
        return UNDEFINED;
    }));
srv->listen(1337, str("127.0.0.1"));
node::run();

For more information about the usage, please refer to libnode/gtest.

libnode's People

Contributors

nlohmann avatar plenluno avatar

Watchers

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