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hexworld's Introduction

HexWorld Plugin

With the HexWorld Unreal Engine 5 plugin you can edit and run hexagon maps. It communicates via a backend to get the meta-data and uses this data to place the content on the map. The editor is extended with a 'HexWorld' mode which can be used to retrieve the hexagon map data.

HexWorld Editor Mode

Install and Run

  1. Clone project in the Plugins folder of an Unreal Engine 5 game.
  2. Run hexcloud backend server
  3. Go in HexWorld editor mode

HexWorld Editor Mode 4. Push 'Retrieve Map'

Plugin Modules and Content

The plugin consists of three modules and a content directory.

1. HexWorldCreator

Editor module for retrieving and editing the hexagon map via a sidebar extension.

2. HexWorldRuntime

Game module. Contains the dynamic hexagon map used in the game.

3. ThirdParty

Encapsulates the communication module (maintained in the hexcom repository) which communicates over gRPC with the backend hexcloud

4. Content

Default content of the hexagon map maintained in the hexassets repository.

Architecture

Overview HexWorld Eco System

HexWorld Architecture

HexWorld Creator UML Class diagram

HexWorld Creator UML Class diagram

HexWorld Creator Sequence Diagram

Tools gets created and registered by the UEDMode class. The tool manager activates the tool and calls OnTick() every frame. HexWorld Creator Sequence Diagram

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