Comments (16)
Just got it to build!
Git repo URL: https://github.com/soccermitchy/lidgren-network-gen3
warning: lots of shitcode.
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Yes please!
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I hate these kinds of comments, but...
+1
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I'll probably fork this later to at least try to do this, I could use this for one of my own projects... Hopefully, this doesn't really depend on anything that isn't in .NET Core
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Attempting to build it with just the default project.json
from dotnet new -t Lib
, getting this:
/home/mitchell/code/lidgren-network-gen3/Lidgren.Network/NetException.cs(21,22): error CS0234: The type or namespace name 'Serialization' does not exist in the namespace 'System.Runtime' (are you missing an assembly reference?)
/home/mitchell/code/lidgren-network-gen3/Lidgren.Network/Platform/PlatformWin32.cs(26,18): error CS0246: The type or namespace name 'NetworkInterface' could not be found (are you missing a using directive or an assembly reference?)
/home/mitchell/code/lidgren-network-gen3/Lidgren.Network/NetPeer.Internal.cs(18,11): error CS0246: The type or namespace name 'Thread' could not be found (are you missing a using directive or an assembly reference?)
/home/mitchell/code/lidgren-network-gen3/Lidgren.Network/NetUPnP.cs(253,11): error CS0246: The type or namespace name 'XmlDocument' could not be found (are you missing a using directive or an assembly reference?)
Not as bad as I thought it would be, but this may be a bit of a pain to port still.
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I also may end up having to make a compile-time flag to enable/disable encryption, with the flag disabled on netstandard
, but enabled on netframework
, which would allow building it for .net standard 1.6 (which is what I'm testing/porting it with)
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soccermitchy, I was able to compile your forked library into a DLL on my Core setup, but I'm having a hard time including the DLL, or a packed .nupkg file into a new project. Any tips for how to do that?
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I'm happy to help on this if needed. I am a professional developer and i have also been using lidgren since the original Gen1 back when we have to create our own heartbeat thread :)
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Was your .net core code port ever merged into the mainline?
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As far as I'm aware, it was not, but it also was never high enough quality of a port that I didn't really consider doing a PR with it.
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a .NETStandard 2.0/multi-target SLN option was merged in May, this can likely be closed
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Related Issues (20)
- ReceivedPong doesn't consider late/not in order pong messages HOT 8
- Incorrect network messages/malformed packets could easily overwhelm the server HOT 2
- Cannot Reconnect
- Example Code from Basics doesn't yield same results HOT 1
- Trying to compile for Android HOT 2
- Accepting connection does not increase ConnectionsCount? HOT 1
- Is there a possibility to modify lidgren to support DTLS??
- [QUESTION] Thread safety HOT 5
- Unity 2019.4 LTS: calling client.Connect gives SocketException Invalid arguments immediately HOT 3
- Active forks? HOT 13
- Large unreliable message cannot be sent properly HOT 2
- Might want to lock stuff here? HOT 2
- The examples client gives error when trying to connect to server form second VS
- Unity network
- Is it possible to send and receive structs instead of classes ? HOT 1
- Is it still possible to build for Unity? HOT 3
- NetQueue concurrency HOT 2
- ICMP Destination unreachable (port unreachable) won't close connection HOT 1
- Server can't receive connection HOT 1
- Lidgren.Network.NetException: This message has already been sent! HOT 1
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