Comments (2)
A simple check that seems to work very well and also notifies the library user about the problem:
if (message.LengthBits >= ushort.MaxValue
&& m_connection.m_peerConfiguration.UnreliableSizeBehaviour == NetUnreliableSizeBehaviour.IgnoreMTU)
{
// drop message
this.m_connection.m_peer.LogError(
string.Format("Unreliable message max size exceeded: {0} bits (max {1})",
message.LengthBits,
ushort.MaxValue));
return NetSendResult.Dropped;
}
it should be inserted in NetUnreliableSenderChannel
right before this line:
This way only the unreliable messages exceeding the max allowed message size are prohibited (either way they cannot be received properly so it's best to drop them and notify the library user).
Please let me know if a pull request would be useful.
from lidgren-network-gen3.
Oh so that explains why my game state system got overloaded even over localhost.
As for pull requests: the library is unmaintained now, see #147 for maintained forks.
from lidgren-network-gen3.
Related Issues (20)
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from lidgren-network-gen3.