Comments (12)
I used the NuGet package. And figure out that I can't start NetClient
because method Start
didn't work. For some time I can't understand why, so I decompiled the package and guess what, Start
is empty!
You can automatically publish your library to NuGet - http://weblogs.asp.net/bsimser/automatically-publishing-nuget-packages-from-github.
Please, add a nuspec for the lidgren and setup automatically builds. I can help you if you need.
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Seconding this request! NuGet package would be absolutely perfect.
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Would very much like to see an officially supported NuGet package for this code!
from lidgren-network-gen3.
👍 Raised this over two years ago over at the google code repo. @lidgren I'll send a PR if you want to push the package yourself.
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@lidgren I'm for NuGet as well, would be so nice to have it auto-updated.
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@lidgren we are still waiting <3
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Indeed we are
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+1
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+1
from lidgren-network-gen3.
Issues of referring projects like #51 would also be simpler to solve if there were a NuGet.
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Uploaded as https://www.nuget.org/packages/Lidgren.Network/1.0.2 - I'm a nuget newbie, so feedback if there's some way you would like the package changed.
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@lidgren is that fixed yet? Is any of our help needed? I understand you carry this weight on your own without material support but may be we could donate or something?
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Related Issues (20)
- Failed to send packet: System.Net.Sockets.SocketException HOT 2
- ReceivedPong doesn't consider late/not in order pong messages HOT 8
- Incorrect network messages/malformed packets could easily overwhelm the server HOT 2
- Cannot Reconnect
- Example Code from Basics doesn't yield same results HOT 1
- Trying to compile for Android HOT 2
- Accepting connection does not increase ConnectionsCount? HOT 1
- Is there a possibility to modify lidgren to support DTLS??
- [QUESTION] Thread safety HOT 5
- Unity 2019.4 LTS: calling client.Connect gives SocketException Invalid arguments immediately HOT 3
- Active forks? HOT 13
- Large unreliable message cannot be sent properly HOT 2
- Might want to lock stuff here? HOT 2
- The examples client gives error when trying to connect to server form second VS
- Unity network
- Is it possible to send and receive structs instead of classes ? HOT 1
- Is it still possible to build for Unity? HOT 3
- NetQueue concurrency HOT 2
- ICMP Destination unreachable (port unreachable) won't close connection HOT 1
- Server can't receive connection HOT 1
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