Comments (3)
Hello,
Yes it is possible you need to write an enum with all your possible values, e.g.:
enum PossibleTypes
{
Type_Int,
Type_Double,
Type_Bool
// etc..
}
after that you need to write a byte from enum to message before you write a value (integer, double, float, bool, etc.), e.g.: (Note: This is for client-side.)
NetOutgoingMessage netOutgoingMessage = this.netClient.CreateMessage();
netOutgoingMessage.Write((byte)PossibleTypes.Type_Int);
netOutgoingMessage.Write(30);
netOutgoingMessage.Write((byte)PossibleTypes.Type_Double);
netOutgoingMessage.Write(3890.6879);
netOutgoingMessage.Write((byte)PossibleTypes.Type_Bool);
netOutgoingMessage.Write(true);
netOutgoingMessage.Write((byte)PossibleTypes.Type_Double);
netOutgoingMessage.Write(58.65);
netOutgoingMessage.Write((byte)PossibleTypes.Type_Int);
netOutgoingMessage.Write(78);
// TODO: Write your custom values.
this.netClient.SendMessage(netOutgoingMessage, NetDeliveryMethod.ReliableOrdered);
On the server side or other client side you can read them by reading the first byte and cast it to enum value after that read the next bytes for the specific type, e.g.:
while (netIncomingMessage.PositionInBytes < netIncomingMessage.LengthBytes - 1)
{
PossibleTypes Type = (PossibleTypes)netIncomingMessage.ReadByte();
if (Type == PossibleTypes.Type_Int)
{
Console.WriteLine(netIncomingMessage.ReadInt32());
}
else if (Type == PossibleTypes.Type_Double)
{
Console.WriteLine(netIncomingMessage.ReadDouble());
}
else if (Type == PossibleTypes.Type_Bool)
{
Console.WriteLine(netIncomingMessage.ReadBoolean().ToString());
}
}
In the end you can create a new message and send it to other clients (that on server side).
from lidgren-network-gen3.
Thank you very much. I thought about something like that but I didn't know how to know how many incoming messages holds types in it.
But I see it now
while (netIncomingMessage.PositionInBytes < netIncomingMessage.LengthBytes - 1)
from lidgren-network-gen3.
@MaZyGer with pleasure :)
from lidgren-network-gen3.
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from lidgren-network-gen3.