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icculus avatar icculus commented on June 30, 2024

Okay, @slouken, just so I document this correctly: in SDL3, on desktop, this defaults to enabled if it thinks there's a physical keyboard attached, and false otherwise (so as not to pop up a virtual keyboard over the game if one isn't immediately needed), right? And always defaults to off on iOS/Android, physical keyboard or not?

(And SDL2 was "always enabled by default on desktop, and disabled by default on mobile," since Steam Deck type things hadn't arrived yet.)

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Semphriss avatar Semphriss commented on June 30, 2024

[...] in SDL3, on desktop, this defaults to enabled if it thinks there's a physical keyboard attached, and false otherwise [...]

It seems to be disabled by default on my desktop device (stock Ubuntu 22.04, Wayland, a physical keyboard, mouse and screens, no touchscreens, no drawing tablet, no other funny device) with latest SDL3 (libsdl-org/SDL@4d32f66). Should I open an issue about it on the SDL repo?

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icculus avatar icculus commented on June 30, 2024

Let Sam answer when he gets a moment, I could be wrong about the final decisions on this.

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slouken avatar slouken commented on June 30, 2024

For SDL2 it defaults on for desktop and off for mobile. For SDL3 it defaults off everywhere. Please feel free to submit a PR to improve the documentation in a way that makes sense for you.

Thanks!

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icculus avatar icculus commented on June 30, 2024

See? I'm glad I asked. :)

I've fixed up the wiki now.

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