Comments (3)
6 button works fine, there is some shortcut to enable it I don't remember.
About the map, you can just use core remapping to get what you want. I'm
pretty sure some people are happy with the BY map by default
On Sun, Dec 13, 2015 at 3:38 PM, LodanZark [email protected] wrote:
The Majority of libretro cores of platforms that has 2 buttons use the
keys "BA", meanwhile this libretro core uses "BY"Is it possible to keep "button II" as "B" and change the "button I" to "A"
to keep some consistency inside Retroarch environment?Would be nice as well the implementation of the turbo speed switch for
example:
Turbo Switch for "Button II" = "button Y"
Turbo Switch for "Button I" = "button X"
Each time the button it's pressed increases one turbo level until reset to
level1, with 3 levels of turbo
level1 (no turbo) -> level2 (average speed turbo) -> level3 (fast speed
turbo) -> reset to level1 -> etcAny plans for implementation of gamepads with 3 and 6 buttons for games
alike: Barunba (3buttons), Street Fighter II' - Champion Edition
(6buttons), Strip Fighter II (6buttons) ?—
Reply to this email directly or view it on GitHub
#22.
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I'm not sure if the majority of people is happy ith BY map, I've saw some threats related with this subject, for example:
http://libretro.com/forums/showthread.php?t=66
https://www.raspberrypi.org/forums/viewtopic.php?f=78&t=13600&start=300
Mainly the problem with this mapping scheme its the gamepads with 2 buttons (most likely NES gamepad clones), which has only the button A and B (which are the standard buttons used by libretro cores for platforms that requires 2 buttons).
Anyway i think there is a solution that could fix this situation for different mappings in a single core, for example the "lr-fba-next" core has a 3 mapping presets (gamepad, arcade, newgen) over the value "fba-controls" inside the "retroarch-core-options.cfg" file, think think a similar procedure could be used in this situation.
from beetle-pce-fast-libretro.
no, we have core input remapping, fba is an exception, because arcades don't lend itself to retropad mapping. We won't make it a rule
from beetle-pce-fast-libretro.
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