Comments (6)
Here is a video of what the issue is that I just recorded so anyone reading this can get an idea of what is going on:
https://www.youtube.com/watch?v=4qU1AFB02EY
The muscle guy in the video SHOULD be shooting projectiles.
from beetle-pce-fast-libretro.
With the pce accurate core you have an option to disable the multitap and then the macho guys shoot.
from beetle-pce-fast-libretro.
With the pce accurate core you have an option to disable the multitap and then the macho guys shoot.
Late response, but is there any way to access this core within RetroPie? I can't seem to find it in its current version.
from beetle-pce-fast-libretro.
took me awhile to realize Ai Chou Aniki was a different game than Cho Aniki. Thought you need to finish a stage or something.
Got the right game got it fixed (or at least have it working)
from beetle-pce-fast-libretro.
took me awhile to realize Ai Chou Aniki was a different game than Cho Aniki. Thought you need to finish a stage or something.
Got the right game got it fixed (or at least have it working)
Is there a way to get this going on the current version of RetroPie? I would love to get it going there. I tried installing from the source but nothing really changed.
from beetle-pce-fast-libretro.
here is a fun "hack" you can use to play the game properly while waiting for the PR:
1: have someone on player port 2 press the attack button :D
or 2: just use the same controller (Settings > Input > Port n Controls > Device Index) from por 1 on port 2 with both the same button binds and play that way. this still works.
long story short, with multiTap disbled, your inputs are getting sent to a all 5 ports instead of each port having its own controller.
But yeah, ill be sending a pr and have this as a core option soon.
let me know it this trick works.
from beetle-pce-fast-libretro.
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