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beetle-gba-libretro's Issues

Boktai not working, "Solar Sensor broken" error

Boktai - The Sun is in Your Hands is not playable since after the prologue, the error message Solar Sensor is broken message appears. Both the (U) and (E) (unpatched and patched) dumps tested and have the same issue.

Add cheat support

might need some help here to add cheat support. mdfn seems a bit complicated than other vba/vbam ones.

"Classic NES Series - Zelda II" fails to start

Description:

When using Classic NES Series - Zelda II from the "No Intro" set with the Beetle GBA core, the game fails to start successfully, presenting an in-game error message saying "Game Pak Error Turn the Power Off." Game loads and plays fine on the other GBA cores except for Meteor GBA.

This bug occurs both with and without HLE. GBA bios file is present.


Specs:

CPU: AMD Athlon II X2 250 Dual Core

GPU: NVIDIA GeForce 6150SE

RAM: 8 GB

OS: Debian 9 (Stretch) x86_64 Stable

RetroArch Version: 1.7.2

Beetle GBA Core Commit Version: v0.9.36 c9acdca


Expected Behavior:

Game should be able to play normally.


Actual Behavior:

Game boots to the following error message: GAME PAK ERROR TURN THE POWER OFF.

2018-04-21--182038_1600x900


Steps to Reproduce:

  • Load Core
    • Select Nintendo - GameBoy Advance (Beetle GBA)
  • Load Content
    • Load Classic NES Series - Zelda II

Additional Research / Reading Material:

Apparently, according to this blog entry ( https://mgba.io/2014/12/28/classic-nes/ ) the Classic NES series of games possess anti-emulation features. The blog belongs to mGBA's official site. It should prove useful in resolving this.

Graphic glitches when running Aria of Sorrow

only tested with Aria of Sorrow and found glitches during name input screen wherein the cursor goes outside of the letter box and start of the game during dialoge the black text block glitches all over the screen as it refreshed.

castlevania_-aria_of_sorrow-180104-192426

Android/Shaders Black screen/Virtual Boy Core

Im sorry guys if my searching was inadequate also for the messy report, but im using the nightly from 8/3 1.2.2
And the im trying to apply the gameboy shader but it has no effect on the virtual boy core

Galaxy S5 4.2.2 Att Snapdragon
-recreate
-Try to apply shader to virtualboy core
-Tried all passes

I googled around when I first had a problem almost a year ago. and it seem like its maybe a known issue.

Thanks guys

Correct aspect ration

The GBA's aspect ratio is 3/2, but the emulator's is 4/3.

It should be corrected.

Crashes RetroArch 1.7.4 on boot.

Windows 7 64 bit, AMD Radeon HD 6450, Intel i5-2320 CPU @ 3.00GHz RetroArch 1.7.4 - Mednafen VBA-M v0.9.36 0ca99bf

Attempting to launch a game with Beetle GBA instantly crashes RetroArch 1.7.4. It doesn't occur in 1.7.3.

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