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brawlmanagers's Issues

Unable to find an entry point named 'glGetUniformLocation'

Hi I am having an issue when it comes to displaying the model in the character manager.

I can still overwrite a character model and use all of the other features, such as updating images, saving .pacs, etc... The only thing that isn't working is the display of the character model.

I am running
-Windows 10
-Intel 4770k
-Nvidia GTX 770 4GB with newest drivers

This error occurs when i select a .pac. For example, change directory-> click 'mario' -> click 'fitmario00.pac' then this error occurs.

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.EntryPointNotFoundException: Unable to find an entry point named 'glUseProgram' in DLL 'opengl32.dll'.
   at OpenTK.Graphics.OpenGL.GL.Core.UseProgram(UInt32 program)
   at OpenTK.Graphics.OpenGL.GL.UseProgram(Int32 program)
   at System.Windows.Forms.ModelPanel.OnRenderViewport(PaintEventArgs e, GLViewport v)
   at BrawlLib.OpenGL.GLPanel.OnRender(PaintEventArgs e)
   at BrawlLib.OpenGL.GLPanel.OnPaint(PaintEventArgs e)
   at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer)
   at System.Windows.Forms.Control.WmPaint(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.UserControl.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1078.0 built by: NETFXREL3STAGE
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
BrawlCostumeManager
    Assembly Version: 3.7.0.0
    Win32 Version: 3.7.0.0
    CodeBase: file:///D:/Games/Wii%20Mod/BrawlManagers-3.7.1/BrawlCostumeManager.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1075.0 built by: NETFXREL3STAGE
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1078.0 built by: NETFXREL3STAGE
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
BrawlLib
    Assembly Version: 0.23.5879.18415
    Win32 Version: 0.23.1.2
    CodeBase: file:///D:/Games/Wii%20Mod/BrawlManagers-3.7.1/BrawlLib.DLL
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1038.0 built by: NETFXREL2
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1064.2 built by: NETFXREL3STAGE
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
BrawlManagerLib
    Assembly Version: 3.7.1.0
    Win32 Version: 3.7.1.0
    CodeBase: file:///D:/Games/Wii%20Mod/BrawlManagers-3.7.1/BrawlManagerLib.DLL
----------------------------------------
OpenTK
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.278.44921
    CodeBase: file:///D:/Games/Wii%20Mod/BrawlManagers-3.7.1/OpenTK.DLL
----------------------------------------
WindowsBase
    Assembly Version: 4.0.0.0
    Win32 Version: 4.6.1073.0 built by: NETFXREL3STAGE
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

image

Help

I cant find the programes

Breaks Brinstar's My Music

Any time I have this code active, no matter what, Brinstar doesn't work. Softlocks on load.
Its My Music appears as Menu's and soflocks the stage on load.
If I try to use any tracklist modifiers to fix it, it will not work.

Unable to pick up custom folder name

I have my own team and project and we recently made our folder name unique but none of the managers support it. Is it possible to add an option to use a custom folder name?

JOJI support [Request]

Support for JOJI's music list modifiers would be great, as well as reading and modifying names set with his codes and outputting these codes to both the .txt or .gct (or both at the same time) would be fantastic, would make changing my entries a LOT easier.

Song Manager Volume Control greyed out + in wrong location on GUI

From what I've gathered, there's supposed to be a volume control next to the "add" button, assuming it can find your GCT. For me, it's in the right pane just below the track name controls, and it's disabled, meaning I can't edit it. So "add" does nothing.

brawl song manager_volume

Maybe I'm just misunderstanding the software, but it seems like it's incapable of editing volume at the moment.

Stage Manager - NameConv.exe

It says I need this file to generate nameplates... and also isn't included in the download and you haven't provided any information whatsoever as to how to get this file.

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