libertyernie / brawlmanagers Goto Github PK
View Code? Open in Web Editor NEWCombined repository for Stage Manager, Song Manager, and SSS Editor, along with shared library
License: MIT License
Combined repository for Stage Manager, Song Manager, and SSS Editor, along with shared library
License: MIT License
Stage Manager should select the appropriate track list.
Hi I am having an issue when it comes to displaying the model in the character manager.
I can still overwrite a character model and use all of the other features, such as updating images, saving .pacs, etc... The only thing that isn't working is the display of the character model.
I am running
-Windows 10
-Intel 4770k
-Nvidia GTX 770 4GB with newest drivers
This error occurs when i select a .pac. For example, change directory-> click 'mario' -> click 'fitmario00.pac' then this error occurs.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.EntryPointNotFoundException: Unable to find an entry point named 'glUseProgram' in DLL 'opengl32.dll'.
at OpenTK.Graphics.OpenGL.GL.Core.UseProgram(UInt32 program)
at OpenTK.Graphics.OpenGL.GL.UseProgram(Int32 program)
at System.Windows.Forms.ModelPanel.OnRenderViewport(PaintEventArgs e, GLViewport v)
at BrawlLib.OpenGL.GLPanel.OnRender(PaintEventArgs e)
at BrawlLib.OpenGL.GLPanel.OnPaint(PaintEventArgs e)
at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer)
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.UserControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1078.0 built by: NETFXREL3STAGE
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
BrawlCostumeManager
Assembly Version: 3.7.0.0
Win32 Version: 3.7.0.0
CodeBase: file:///D:/Games/Wii%20Mod/BrawlManagers-3.7.1/BrawlCostumeManager.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1075.0 built by: NETFXREL3STAGE
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1078.0 built by: NETFXREL3STAGE
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
BrawlLib
Assembly Version: 0.23.5879.18415
Win32 Version: 0.23.1.2
CodeBase: file:///D:/Games/Wii%20Mod/BrawlManagers-3.7.1/BrawlLib.DLL
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1064.2 built by: NETFXREL3STAGE
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
BrawlManagerLib
Assembly Version: 3.7.1.0
Win32 Version: 3.7.1.0
CodeBase: file:///D:/Games/Wii%20Mod/BrawlManagers-3.7.1/BrawlManagerLib.DLL
----------------------------------------
OpenTK
Assembly Version: 1.0.0.0
Win32 Version: 1.0.278.44921
CodeBase: file:///D:/Games/Wii%20Mod/BrawlManagers-3.7.1/OpenTK.DLL
----------------------------------------
WindowsBase
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1073.0 built by: NETFXREL3STAGE
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
I cant find the programes
Apparently, in BrawlBox, expanding all the entries fixes it, so I should be able to fix it by just making sure all the nodes are populated after I load sc_selmap.
I can never get it open because it crashes within two seconds of opening it.
Any time I have this code active, no matter what, Brinstar doesn't work. Softlocks on load.
Its My Music appears as Menu's and soflocks the stage on load.
If I try to use any tracklist modifiers to fix it, it will not work.
I have my own team and project and we recently made our folder name unique but none of the managers support it. Is it possible to add an option to use a custom folder name?
Support for JOJI's music list modifiers would be great, as well as reading and modifying names set with his codes and outputting these codes to both the .txt or .gct (or both at the same time) would be fantastic, would make changing my entries a LOT easier.
From what I've gathered, there's supposed to be a volume control next to the "add" button, assuming it can find your GCT. For me, it's in the right pane just below the track name controls, and it's disabled, meaning I can't edit it. So "add" does nothing.
Maybe I'm just misunderstanding the software, but it seems like it's incapable of editing volume at the moment.
Similar to PM 3.6's small alternate stage picture, Legacy TE uses (IIRC) 4 stage pictures. There should be some way to edit these separately.
And also check to make sure stuff still works.
It says I need this file to generate nameplates... and also isn't included in the download and you haven't provided any information whatsoever as to how to get this file.
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