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LiangYue's Projects

q2rtx icon q2rtx

NVIDIA’s implementation of RTX ray-tracing in Quake II

q2vkpt icon q2vkpt

Real-time path tracer VKPT integrated into q2pro Quake 2 client.

quickjs icon quickjs

Public repository of the QuickJS Javascript Engine. Pull requests are not accepted. Use the mailing list to submit patches.

radeon_gpu_analyzer icon radeon_gpu_analyzer

The Radeon GPU Analyzer (RGA) is an offline compiler and code analysis tool for Vulkan, DirectX, OpenGL, and OpenCL.

radeonrays_sdk icon radeonrays_sdk

Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU

rapidjson icon rapidjson

A fast JSON parser/generator for C++ with both SAX/DOM style API

rtxgi icon rtxgi

RTX Global Illumination (RTXGI)

samplerfeedbackstreaming icon samplerfeedbackstreaming

This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.

sdfgen icon sdfgen

A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Robert Bridson's website.

segi icon segi

A fully-dynamic voxel-based global illumination system for Unity

shaderc icon shaderc

A collection of tools, libraries, and tests for Vulkan shader compilation.

sparsevoxeloctree icon sparsevoxeloctree

A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.

the-forge icon the-forge

The Forge Cross-Platform Rendering Framework PC, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4

unicorn icon unicorn

Unicorn CPU emulator framework (ARM, AArch64, M68K, Mips, Sparc, PowerPC, RiscV, X86)

unity-srp-vxgi icon unity-srp-vxgi

Voxel-based Global Illumination using Unity Scriptable Render Pipeline

vkdoom3 icon vkdoom3

Vulkan DOOM 3 port based on DOOM 3 BFG Edition

vkhr icon vkhr

Real-Time Hybrid Hair Rendering using Vulkan™

vmir icon vmir

Virtual Machine for Intermediate Representation

voxelconetracinggi icon voxelconetracinggi

Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.

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