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roller-cowboys's Introduction

Roller Cowboys

Top down synchronous turn-based shootouts

  • Players aim both guns each turn
  • All shots go off at the same time
  • Shots kick the shooter backwards with enough force that they can be used for dodging incoming bullets
  • If a player shoots in the 10 o'clock and 2 o'clock directions, they will move in the 6 o'clock direction
  • Direct hits kill
  • Getting winged reduces a player to 1 gun for the next turn
  • Bullets are destroyed on impact with most surfaces
  • Bullets can ricochet (once) off some surfaces
  • Bullets explode on contact with each other, sending nearby players rolling a long way, but causing no damage
    • This can be used to propel oneself quickly, by aiming both guns at a central point in front of the player
    • Should this explosion affect other bullets? Could be used as a shield in a pinch.

Style notes

Current colour palette is taken from colourlovers.com

roller-cowboys's People

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roller-cowboys's Issues

Add ricocheting

After adding scenery via #4, some scenery should cause bullets to ricochet rather than disappearing. This should be visually distinctive.

Add scenery

There should be rocks and things about, and they should be randomly placed to make things interesting. Needs to be clear visual distinction between blocking obstacles and pure window dressing.

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