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lviewlol's Introduction

LViewLoL

!!! IMPORTANT !!! I've noticed riot already has taken notice of this project and they have implemented a few signatures for detecting this. Don't use this as it is, if you know what you are doing you will have a clue what to modify to avoid detection. Also careful if you want to copy paste code from here to an internal it seems riot has taken an extra step in making some code signatures.

What is this

LView is a python based scripting platform for League of Legends. The engine is external that means it is not injected into leagues process. The engine is running in a separate process and reads the games state using ReadProcessMemory.

Key features of LView:

  1. Ability to create overlays and automatize gameplay using python scripts
  2. Performant ingame overlays/menus using a combination of directx, direct composition and dear imgui
  3. Static game data available at runtime. Data is unpacked directly from the game files. Taken from https://www.communitydragon.org/ .
  4. Undetectability. Since LView reads the game state externally the ban probability is close to 0. Currently since the start of the development there is no recorded case of a ban.
  5. A rich set of premade scripts. There are a lot of already implemented and tested gameplay scripts by default in LView and more are to come. Some of these scripts: orbwalker, spell tracker, champion tracker, map awareness, minimap drawings, skillshot drawings... etc

Screenshot

Building

You need Visual Studio 2017 to compile this. Dependencies:

  1. python39: dlls and includes are already in project. You need to install python 3.9 for 32bits (Make sure you check the Add to PATH checkbox in the installer: https://www.python.org/ftp/python/3.9.0/python-3.9.0.exe)
  2. aws-lambda: dlls and includes are already in project (was used for authentication)
  3. directx 11: Must install directx end user runtimes: https://www.microsoft.com/en-us/download/details.aspx?id=35 .Extract this and run dxsetup
  4. boost::python. Due to the size of the boost libraries you must compile boost::python yourself:
    1. Download boost 1.75.0
    2. Unarchive it in LView/boost
    3. Go into LView/boost
    4. Run bootstrap.bat
    5. Run b2 --with-python link=shared toolset=msvc-14.1 address-model=32 variant=release
  5. You are done now compile the app on Release x86 (you need to compile boost::python on debug to compile on debug, which I didn't).

Setup

All LView & LView python scripts configurations reside in config.ini file. First you must set the path to the scripts folder with the following config (you can find the config.ini in LView folder):

::scriptsFolder=\<folder\>

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lviewlol's Issues

issue when compiling

i have 0 clue on how this works but when compiling im getting "cannot open input file 'boost_python39-vc141-mt-x32-1_75.lib" as an error is there something i am missing doing?

boost::python::error_already_set at memory location

Hi i have a problem it seems to happen each time i try to enter a game (not the loading screen but the game)
this is the output i get when ending the program:

Exception thrown at 0x75AEA842 in ConsoleApplication.exe: Microsoft C++ exception: boost::python::error_already_set at memory location 0x0096DEA0.
Unhandled exception at 0x75AEA842 in ConsoleApplication.exe: Microsoft C++ exception: boost::python::error_already_set at memory location 0x0096DEA0.

image

And this is what i get when i continue:

Exception thrown at 0x7911EC70 (python39.dll) in ConsoleApplication.exe: 0xC0000005: Access violation reading location 0xCCCCCCCC.
Unhandled exception at 0x7911EC70 (python39.dll) in ConsoleApplication.exe: 0xC0000005: Access violation reading location 0xCCCCCCCC.

image

I have followed every steps correctly and it seems to still not work and as I don't understand a thing about programing is there something that is missing?

Drawing is off centered

I FOUND A FIX TO THE PROBELM! MAKE SURE THE DISPLAY SCALING IN WINDOWS SETTINGS IS AT 100% AND NOTHING ELSE!

I got this error running the game on both DX9 Legacy on both Borderless and Windowed, and DX11 with both options.
The only resolution the drawings are centered on for me is 1600x900.
The drawings do not just affect the attack range but the ability drawing and on map items like last position, enemy skills and that sort of stuff too.

Heres a pic of the drawing being off center
snipper

And heres a pic of it in 1600x900
snipped

Looks like its being centered too far on the right. Any fixes?

Error

When i tried to run b2 --with-python link=shared toolset=msvc-14.1 address-model=32 variant=release, it gave an error
image
also when compiling the app
image

Evade and Advanced Orbwalker

Hello, I discovered your application today. I want to state that I found it very successful. I think you are developing it alone. Although it is playable for the moment, there are two issues I would like to request.

The first is the use of skill combined with the orbwalk. For now, we can only use the skills together with prediction. The ability to use all combos assigned to a single key, like in internal scripts, would be great.

My second wish is for evade to come. I guess I don't need to explain this.

Thanks again for the script. We look forward to your development news and this development roadmap.

Error on compile !!

Error LNK1181 cannot open input file 'boost_python39-vc141-mt-x32-1_75.lib' LView C:\Users\fSociety\source\repos\LViewLoL-master\LView\LINK 1

Closes accidenly

Hi everyone, I compiled this source true added all files and everything OK
When i start, It says that https://imgur.com/a/9UTJciw
Then when i go back LoL it accidenly closes like crash.
Everything latest.

Do I Need to add new python script to somewhere?

I've created a new python script(Show enemy attack range) for the project,but there is some problem.
Although it works in the functions of the other already defined functions of project,but it doesnt seem to work as a seperate function.So as title says,do i need to add my new function to somewhere in .h or .cpp files? I declared it in drawings.py

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