Code Monkey home page Code Monkey logo

all-in-one-command-menu's People

Contributors

bluscream avatar leopard20 avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

all-in-one-command-menu's Issues

Feature Request: Search nearby structures menu item

It would be super cool to have a command that would instruct selected units to go through all houses nearby (in cities etc). It can be quite annoying to have to go through each house in a city alone by hand and most often i just end up switching to zeus and mark the houses with hostily units once i finished clearing the streets. This feature would also be a great preparation to showing off the enhanced AI pathfinding in the upcoming addon once it's finished. and until then it just takes a burden of me :3

Fix veh rearm

Describe the bug:

Steps to reproduce:

Additional context:

Fix Taxiing

Describe the bug:

Steps to reproduce:

Additional context:

Feature Request: Move ASAP

Description:

Given the Move ASAP command to your squad (or a part of your squad) would give move command in the pointed position individually.

Idea behind:

In danger or stealth behaviour AI tend to move slower in groups then individually. The requested command would come in handy when the squad should move to a position immediatly in a dangerous environment. Example: Squad needs to leave AO rapidly because Artillery fire or enemy MBT coming in, or just need to leave enemy killzone asap - basicly in every situation when speed is the #1 priority.

Right now if I want have the same effect, I have to go through all my units one by one and giv the individal move commands to a given position.
The requested feature would do this with one command.

Feature Request: Submenu setting

Feature Description:

A addon setting that would add all the possible submenus to the main menu itself instead of using the extra hotkeys (Like 1-8 submenus in the main menu)

I know the menu would get quite full then but that's why i'd prefer it as a optional addon setting. It would help to free some keys and help if you don't remember all the hotkeys ^^

Switching to another playable unit renders the former unresponsive

Describe the bug:
If you have multiple playable units and you switch to one, the initial you switched from will be not move and FSM won't take over until you issue an order manually.
Steps to reproduce:
Add playable units and switch to any of them
Additional context:
Having AI be somewhat competent and reacting to fire while I switch to the sniper for example would be appreciated, as I know this is mostly base Arma issue

Feature request: SP progression cheats

The Issue:
Sometimes i encounter bugs/incompabilites that are game-breaking in the sense that i can't progress somewhere because of "cheat xy" or "mod xy" (Example) and then it can become frustrating to restart the game without the mod, progress after that point and restart the game again with the mod.

Feature Description:
Some more cheats that are used to skip progression:

  • Complete assigned task
  • ? Complete all tasks
  • Complete current mission
  • Unlock all SP campaigns (not sure about this one)
  • Reset map or something in case you fucked smth up with Zeus?

Why i think the feature would fit:

  • It's a single player addon and the feature is specifically tailored to single player stuff
  • I didn't find any other addon that has this functionality (The only other mod that this could fit in which i also use is https://steamcommunity.com/sharedfiles/filedetails/?id=410206202 where i would request this if you decide to put it off)

Adding Undo WP

Describe the bug:

Steps to reproduce:

Additional context:

Rearm command AUTOMATIC and AT CURSOR only rearms AI partially

Describe the bug:
When having AI empty on primary, launcher and medkits, asking them to rearm from a supply crate filled them using the AUTOMATIC and AT CURSOR only makes them take the 1-2 medkits at a time and they ignore the ammo. Only way I got around it was to emphasis for them to rearm PRIMARY and LAUNCHER with the mod or the vanilla rearm command. If the mod's command to rearm AUTOMATIC or AT CURSOR while pointing to a box and have them rearm everything for them with one command would be awesome.
Steps to reproduce:
Get AI to have no ammo, supply crate filled with their rifles ammo, launchers and medkits and use the rearm command.
Additional context:
https://streamable.com/vm05r7
https://streamable.com/093chz
https://streamable.com/oe9tq8

Feature Request: Drive to waypoint toggle

Feature Description:

It would be super neat if there was a simple toggle that, if enabled would automatically instruct the driver to drive to your current waypoint (the marker set with SHIFT+Click on the map) while enabled.

Question: How to switch back to initial unit?

When i started playing with the "make other units playable" feature i could not find any way to switch back except killing myself and then instead of restarting the mission, using "switch to another unit". Is there a better way of doing it?

VanZant's "Copy my stance" & FHQ combat mode

  • FHQ combat mode ( http://www.armaholic.com/page.php?id=31034&highlight=FHQ%2BCOMBAT%2BMODE ) ; to turn on/off autodanger mode, works really great all the time and is very useful when you want, for example, quickly cross some cleared area but your teammates follow you slowly and stay behind because they're still in combat/danger mode
    Let's say your squad is in the middle of firefight with Taliban on Takistan and there's an abandoned UAZ with Dshk MG 50 meters from your position. You want one soldier of your squad to man this MG to wreak havoc on these towelheads. But he's in danger/combat mode already (switching it to aware doesn't work, he stays in autodanger) and it will take ages for him to get to this UAZ, maybe even he will be shot on his way there. Here comes FHQ combat mode - with it you can turn off autodanger mode (for whole squad, but you can quickly order "combat" (7-2) again for all of your man except that one dude) and he should get to this UAZ much faster (of course he can still be killed on his way to it).

  • VanZant's "Copy my stance" ( http://www.armaholic.com/page.php?id=22627&highlight=COPY_MY_STANCE ) ; units really mimic&follow your stance, unfortunately it stops working after player's death and switching to next playable unit...
    I use version 2.0.0 (latest) of VanZant's mod and in this version "copy my stance" command is located in the respective command submenu (combat & stances submenu in this case), so very intuitive, under 7-0 keys, and you apply this command only by tapping these keys. And the most important thing is that you can also apply this command only to the selected soldiers, so for example, you can have your marksman and MG laying down (7-8 keys) and providing some covering fire, while you advance with rest of your soldiers really copying your stance (7-0). I believe it would be great to have this implemented in AIO Command Menu also in this way, under 7 key submenu, but if You wish, also doubled in your menu, under Y-1 (infantry submenu) and 0 keys, for example. Maybe it's not a bad idea to just ask VanZant for his permission to use his code, again - just to save your time, work and nerves... :)

Feature request: Custom scripts

This is kind of a big one and you can deny it or delay it while Super AI and addon 3 are in development, also if you say this is out of scope or you don't have the C++ experience to do that.

Feature Description:

I was always wanting to have a paged scroll menu that lists custom scripts from a specific folder (<arma3>\scripts\ maybe?) and list them in a dynamic (paged) manner so if i ever want to have a quick script (to flip nearest vehicle for example) i can do that without much hassle and without the need of an additional keybind. I think it would fit pretty well and the menu option should just be hidden if no scripts are in that folder or the folder isn't present.

Example Page: (The parts between () and before : are just for reference and should not be shown in the menu)

Title: Custom Scripts
----------------------
Item1: file 1 (scripts\file 1.sqf)
Item2: file 2 (scripts\file 2.sqf)
...
Item 9: file 9 (scripts\file 9.sqf)
Item 10: Reload custom scripts (Only on the last page)
Item 11: Next Page
Item 12: Previous Page

Sadly such a thing would require usage of a extension according to [1][2] but it should definitly be possible ^^ (You can also use C# if you're more familiar with that. I can even help you if you want)

On the plus side, if you set up a extension now for the project you can use that for other stuff that exceeds SQF capabilites aswell :3

Adding Go-codes

Describe the bug:

Steps to reproduce:

Additional context:

Feature Request: "Unlock full menu" option in cheats

It would be great if there was a possibility to unlock all menus that are only hidden through privileges (like the HC menu) in the cheats menu

P.S. Where do i sign up for the closed beta of the Better AI thingy, i'm especially thrilled to test the (even when buggy) new building path finding ^^

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.