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openclnet_unity

a slightly hacked up version of OpenCL.Net for use in Unity3D

Please check the license.txt files in each subdirectory for licensing details for that component.

As of 2018, I will not be maintaining this code. I am moving away from Unity and to Unreal. Feel free to adopt the project and fork the code. Below information exists for legacy purposes:

You may direct questions or concerns to FIE LLC: http://www.fie.us

unityopenclnet is a project to standardize and maintain a set of bindings for OpenCL for use in Unity3D.

Firstly, it repackages an existing open source project, OpenCL.Net. It removes all the heavier visual studio and built target cruft. http://openclnet.codeplex.com It also repackages some dependencies from extraconstraints. https://github.com/Fody/ExtraConstraints

Second, it makes very minor modifications to OpenCL.Net's source in order to allow it to compile in Unity3D's version of mono.

Third, it makes minor modifications to how OpenCL.Net links to the platform's native OpenCL such that it will work with as many Unity editing and playing platforms as possible. Ideally, over time, the supported platforms will expand. Keeping up to date with this and testing on all platforms, is something I would hope the community could assist with and contribute back.

Fourth, it adds some convenience functions where they are obvious.

Tools that make OpenCL useful and accessible to Unity3D can be built atop this layer. The intention is for the community to maintain this common, low-level OpenCL layer.

openclnet_unity's People

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openclnet_unity's Issues

target opencl?

Is opencl being used like the gpu here? is it possible to do a wiki on how to build for opencl?/target opencl?

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