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View Code? Open in Web Editor NEW🤖Player AI Bots to revive obscure gamemodes in Garry's Mod🤖
🤖Player AI Bots to revive obscure gamemodes in Garry's Mod🤖
I would like to see this gamemode added support with Leadbot
Gamemode=https://github.com/PHSHosting/Players-VS-Boss
[ulib_2.63] addons/ulib_2.63/lua/ulib/shared/cami_ulib.lua:18: [ULIB] Unauthed player |
Hello.
I just wanted to ask if it is possible to add a feature so that human bots can change places in a short period of time, like 30 seconds or 1 minute. since sometimes games get boring when zombies or humans don't fight each other, or get stuck somewhere.
I want to suggest leadbot add support for dropzone as it is pretty much a dead gamemode as nobody else seems to host this anymore.
Gamemode: https://steamcommunity.com/sharedfiles/filedetails/?id=1596162932
i have a server with this gamemode running for years now.
Slave of GMod Gamemode support
gamemode:https://steamcommunity.com/sharedfiles/filedetails/?id=249207064&searchtext=
Hello,
The discord link has broken again.
The server crashes if you create 2 bots....
I would like to see this gamemode added support with Leadbot
gamemode=https://steamcommunity.com/sharedfiles/filedetails/?id=2263167743&searchtext=
I would like to see this gamemode added support with Leadbot
gamemode-https://steamcommunity.com/sharedfiles/filedetails/?id=473858472&searchtext=
Simple titan bots that will attack smol humans.
Human A.I. in unnecessary because climb thing is very tricky and hard to make bots actually use it.
[leadbot-master] addons/leadbot-master/lua/leadbot/gamemodes/darkrp.lua:69: attempt to call field 'EqualValues' (a nil value)
Pretty please? The unlimited bots dont seem to work Rezzurrection, which is basically an all-round better version of unlimited.
Gamemode: https://github.com/nZombies-Time/nZombies-Rezzurrection
is it possible to have support for gmod racer?
Will BaseWars be supported?
I can provide you with a copy of the original game mode.
using modern warfare base makes leadbots can't moveable
the discord link at the end of the readme isn't working
Basically, bots that follow the player like in nZU, except for sandbox and targeting hostile npcs. Could make those difficult co-op maps much easier. Maybe as a separate strategy?
I would like to see this gamemode with added support with Leadbot
Here is some gameplay of it as well :)
Gameplay - https://www.youtube.com/watch?v=DgqV94dO_wg
Gamemode - https://github.com/JetBoom/awesomestrike
Trash Compactor Gamemode Support|
gamemode=https://steamcommunity.com/sharedfiles/filedetails/?id=495998201&searchtext=
[leadbot-master] addons/leadbot-master/lua/leadbot/modules/flashlight/sv_flashlight.lua:39: attempt to perform arithmetic on field 'LastLight2' (a nil value)
1. func - addons/leadbot-master/lua/leadbot/modules/flashlight/sv_flashlight.lua:39
2. unknown - lua/includes/extensions/net.lua:33
You Touched it Last Gamemode Support
gamemode=https://steamcommunity.com/sharedfiles/filedetails/?id=447829341&searchtext=
Elevator: Source Gamemode support
gamemode:https://steamcommunity.com/sharedfiles/filedetails/?id=158915836&searchtext=
Hello just got the mod and tried it with the q3 deathmatch mode, and says "there is no navmesh! generate one using "nav_generate"!
If i use nav_generate says "no valid walkable seed positions
https://github.com/Nicholas-Fuchs/zombieplague
Bots could play as zombie team
Sacrifun Gamemode Support
gameode:https://steamcommunity.com/sharedfiles/filedetails/?id=821019109
Cops and Runners Gamemode support
Compared to the dev build of Civilian 2, Civilian 2 has made CTFBots obsolete due to the fact how the bot code was merged in, The bots causes more lag than the latest build of leadbot. I had to split the ctfbots code and downloaded Leadbot it in a separate addon.
With the amount of errors (& lag), MvM is unplayable at this point. We had to use Nextbot NPCs to make actual waves.
Can you support this gamemode? https://steamcommunity.com/sharedfiles/filedetails/?id=2401598805&searchtext=horde
I would like to see this gamemode added support with Leadbot
gamemode-https://steamcommunity.com/sharedfiles/filedetails/?id=618478276&searchtext=
SCP: Lost Control is gamemode like breach but more improved i wanted to see it in leadbot because this gamemode is dying because no online, and Scp LC need have bots because his gameplay need it
Link to the gamemode: https://steamcommunity.com/sharedfiles/filedetails/?id=2402059605
Ground Control Gamemode support
gamemode-https://steamcommunity.com/sharedfiles/filedetails/?id=800900816&searchtext=
I would like to see this strange gamemode added support with leadbot
gamemode-https://steamcommunity.com/sharedfiles/filedetails/?id=294769915&searchtext=Escape+PedoBear
I'm surprised to not see this at all, considering this is a pretty popular gamemode.
Anyways, they are unable to act as a normal bot, and unable to equip any weapons for some reason.
Bots keeps running in circle, their AI seems broken
Guess Who Gamemode support
gamemode=https://github.com/lolleko/guesswho/
Simple bot that use random loadout of weapons, magic and perks
Is it possible to make the bots revive incapacitated players and bots in the nZombies Unlimited?
Currently, the bot relies on either the gamemode or bot code to switch weapons.
Weapon Priority would allow users to add weapons to the gamemode configuration, allowing users to define if weapons are projectile, melee or hitscan (possibly categories such as sniper and smg?) and their priority for pickup.
The bot would be able to switch between weapons depending on which is stronger (set by pickup priority), and if needed, switch weapons depending on the situation.
Melee weapons may have an issue where the draw animation disallows the bot to switch back to their previous weapon and primary attack. To fix this, the bot could have a delay before switching back.
Bots would also be able to pick up weapons in gamemodes that have weapon pickups (if the weapon is stronger than their current one), such as Quake III and other deathmatch gamemodes.
I would really like to have the option to make the bots not kill every player they see, and also maybe not sprint around the map.
Just a suggestion that I would really like.
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