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arm-wrestling-2014's Issues

Ads placement plan

Title Screen: 1 Banner ad
Mode Choice: 1 Banner ad
Summary: 1 Banner ad
After Summary (either when they're playing again or exiting to title): 1 Fullscreen Ad. Need to be exited.
Halp: 1 Banner ad

Gameplay Elasticism

The bars should slowly revert back to the middle if both players stop tapping all of a sudden.

Which would work if they get tired and stop tapping and then suddenly start again

GAEM JAYM

  • Onboarding
  • Gameplay Variety
  • New Menu Screen
  • New Summary Screen
  • Responsive Views (Maaaaaaaybe for iPad)
  • Local Multiplayer

Tap of War MKIII

Feature

  • Local networking, networking with players near you via a local connection

Tap of War MKII

Refactor

  • Everything is contained within one view with a SpriteKit to draw all graphics
  • Use states to control app flow
  • Players each have an object that handles determining the area it occupies, and therefore the drawing of its area as well as the hit detection.
    • Possibly use some graphics programming to make hit detection check for color of the pixel?
  • More stats for final screen!

Feature

  • Rotating divider
  • Splitting the screen to checker pattern, four squares and more
  • Circles! Circles of either side's color will pop on random spots on the screen. With each circle tapped, the next circle of the corresponding color will generate at an increased size, occupying more space on the screen.

Polishment

  • single color for uis, and that color is the winning team's color!

App Flow

App Flow:
Title Screen => Mode Choice => Game => Summary => Game.....
Title Screen => Mode Choice => Game => Summary => Title......
Title Screen => Halp => Title

5 Screens. Title Screen, Mode Choice, Game, Summary, Halp

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