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View Code? Open in Web Editor NEWMinecraft mod to automate anything
Home Page: https://www.curseforge.com/minecraft/mc-mods/automation
License: GNU Lesser General Public License v3.0
Minecraft mod to automate anything
Home Page: https://www.curseforge.com/minecraft/mc-mods/automation
License: GNU Lesser General Public License v3.0
Useful for dynamap where the world name suc as 'New World' is required.
A very low priority feature
Able to get a EntityList of entities at a location
Could return a boolean if the function was completed successfully
Related to the Immersive Railroading integration
Possible to set and get the tag of a rolling stock
Related to the Immersive Railroading integration
Expanding the locomotive controls with horn and bell
Seems like there is a bug in 0.1.0-alpha.3 where ComputerCraft is not completely optional, and the mod fails to load it ComputerCraft is not present
API to access chunks
Ideas of use:
Possibility of filtering the EntityListAPI.
As a start the filteren could be on "type"
API to change the state of cables, and trigger events (like open/close)
I'd presume it's this class at fault.
Replace the use of GroovyForge mod with my own mod that will include Groovy so the user don't have to manual include that
A new block that would would hold a link to a world.
The block could in Lua be accesable as an WorldAPI.
A block which may hold some data (JSON or Lua table), which may be accessed from OC/CC code.
Maybe the block has some UI where the data may be edited, and an API where the data may be read and changed.
Related to the Immersive Railroading integration
Possible to get more info about the rolling stock like what you may get from the IR build in detector augment.
A new block that would would hold a link to an entity.
Maybe with a paring tool (item), where you click the the entity and then click the block to pair/link them.
The block could in Lua be accesable as an EntityAPI (of the linked entity).
A new block that would would hold a link to a location.
Maybe with a paring tool (item), where you click the the location and then click the block to pair/link them.
The block could in Lua be accesable as an LocationAPI (of the linked location).
Able to get a EntityList of entities near a location.
The range of "near" should be ajustable.
https://www.curseforge.com/minecraft/mc-mods/minecraft-transport-simulator
API to control the movement of vehicles
A new block that would would hold a link to the server.
The block could in Lua be accesable as an ServerAPI.
An API to change the signal state
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