the forms are created only once and get disposed as soon as they're closed, leading to an opbjectDisposedException when you try to reopen them afterwards.
Solution: either create a new instance of the form if the previous one got disposed, or prevent the form from being disposed in the first place.
As a Server I want to set a clan-tag to the player so that the players can see in which clans they are
clans should be account-bound and the server should add the clantag to the name to prevent impersonation and allow clanbased rankings and statistics
The story is considered done when a function is implemented which adds a 3 letter Tag to the playername and the playername changes to "[TAG] playername"
As a player I want to detach the chat within the brdige so that i can put it above the ugly ingame chat.
in order to be able to see the bridge chat window while playing make it always on top.
also players want to be able to re-attach the chat back to the bridge - implement an extra button for that / either in the detached window or the bridge itself TBD: Another addition could be to make the window borderless. Also Try out how you would be able to move the window in a borderless state.
The story is done when I can click on a button which detachs the chat from the bridge into a seperate window which stays always on top and I can click another/or the same button to re-attach the seperate chat window to the bridge
instead the bridge should be searching for the client and gray out the character editor until its attached so that rankings ect can be visited without client
intercept not working as intended outside of start biome (handles as if the player is standing in front of a wall even if there's none) --> might be fixed with using menu map as there are no biomes
currently it scales with the amount of hits, making spin attacks OP. requires knowledge about the level cap so we know what damage values we'll be dealing with