lanzaschneider / godot-3d_pixel_perfect_outline Goto Github PK
View Code? Open in Web Editor NEWA "3d pixel perfect outline" shader for Godot 3.
License: MIT License
A "3d pixel perfect outline" shader for Godot 3.
License: MIT License
I am confused about usage of this, the only way that I've been able to make this work is to duplicate my entire mesh and use the shader on the duplicate (this is obviously an issue for multi-mesh objects like characters as I would have to manually duplicate and add shader for each part).
I feel like I am missing something as this does not feel practical to implement in a project where it would be applied to many objects and there being interactions with other shaders (although setting up a system to arbitrarily duplicate a mesh and apply the shader might be feasible anyways).
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