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textureimagegenerator's Issues

Calculate the color to paint.

Now, i find 10 points in pointcloud, and just average their colors to determine Texture Image point's color.
To be More Realistic, More Correctly, i have to change the way to find Texture Color.

Distance-Weighted Calculation will be helpful on my project.
It determines the color similar to nearest point, and the other near points affect the color.

There are some weird values.

I found the weird values when i try to find qtc that means triangle's barycentric point on Texture Image.
Some values are wrong such as -2193842, not in range 0~1.

I think this problem causes the blank in the final image. (I found the black points in the Texture Image.)

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