lallassu / gizmo Goto Github PK
View Code? Open in Web Editor NEW2D Pixel Destruction Game written in Go.
License: MIT License
2D Pixel Destruction Game written in Go.
License: MIT License
d:\go_code\src\github.com\Lallassu\gizmo>gizmo.exe
?[44;1m[17:10:26.351][main.go:31][main.run][DEBUG]?[0;1m W: Rect(0, 0, 800, 600)
?[44;1m[17:10:29.257][sound.go:23][main.(*sound).create][DEBUG]?[0;1m Loading sound jump.wav
?[44;1m[17:10:29.257][sound.go:23][main.(*sound).create][DEBUG]?[0;1m Loading sound shot.mp3
?[44;1m[17:10:29.549][sound.go:23][main.(*sound).create][DEBUG]?[0;1m Loading sound shot2.mp3
panic: oto: NewContext can be called only once
goroutine 20 [running]:
github.com/hajimehoshi/oto.NewContext(0xbb80, 0x2, 0x2, 0x31fc, 0x0, 0x0, 0x0)
D:/go_code/src/github.com/hajimehoshi/oto/context.go:60 +0x2a8
github.com/hajimehoshi/oto.NewPlayer(0xbb80, 0x2, 0x2, 0x31fc, 0x31fc, 0x31fc, 0xc000609ff0)
D:/go_code/src/github.com/hajimehoshi/oto/context.go:89 +0x54
github.com/faiface/beep/speaker.Init(0xbb80, 0xc7f, 0x0, 0x0)
D:/go_code/src/github.com/faiface/beep/speaker/speaker.go:42 +0x16f
main.(*sound).create(0x7c70e0)
D:/go_code/src/github.com/Lallassu/gizmo/sound.go:32 +0x53c
main.setup()
D:/go_code/src/github.com/Lallassu/gizmo/main.go:66 +0x136
main.run()
D:/go_code/src/github.com/Lallassu/gizmo/main.go:43 +0x297
github.com/faiface/mainthread.Run.func1(0x672540, 0xc00003e0c0)
D:/go_code/src/github.com/faiface/mainthread/mainthread.go:37 +0x2e
created by github.com/faiface/mainthread.Run
D:/go_code/src/github.com/faiface/mainthread/mainthread.go:36 +0xb8
Hi!
I was very excited to read about Gizmo when you posted about it on Reddit a while back! The graphics style reminds me of Liero, a game my friends and I loved to play when we were younger.
So, when I saw you released the code for the game, I felt very excited to take it out for a spin :)
However, after the initial go get -u github.com/Lallassu/gizmo/...
, running gizmo
(from within $GOPATH/src/github.com/Lallassu/gizmo
results in the following error:
u@x1 ~/g/s/g/L/gizmo> gizmo
[23:40:43.204][main.go:31][main.run][DEBUG] W: Rect(0, 0, 800, 600)
[23:40:43.242][sound.go:23][main.(*sound).create][DEBUG] Loading sound jump.wav
[23:40:43.242][sound.go:23][main.(*sound).create][DEBUG] Loading sound shot.mp3
[23:40:43.314][sound.go:23][main.(*sound).create][DEBUG] Loading sound shot2.mp3
panic: oto: NewContext can be called only once
goroutine 6 [running]:
github.com/hajimehoshi/oto.NewContext(0xbb80, 0x2, 0x2, 0x31fc, 0x0, 0x0, 0x0)
/home/u/goget/src/github.com/hajimehoshi/oto/context.go:60 +0x311
github.com/hajimehoshi/oto.NewPlayer(0xbb80, 0x2, 0x2, 0x31fc, 0xc0004121d8, 0xc000514000, 0xc000475ff0)
/home/u/goget/src/github.com/hajimehoshi/oto/context.go:89 +0x4d
github.com/faiface/beep/speaker.Init(0xbb80, 0xc7f, 0x0, 0x0)
/home/u/goget/src/github.com/faiface/beep/speaker/speaker.go:42 +0x154
main.(*sound).create(0x7e2aa8)
/home/u/goget/src/github.com/Lallassu/gizmo/sound.go:32 +0x56a
main.setup()
/home/u/goget/src/github.com/Lallassu/gizmo/main.go:66 +0x12f
main.run()
/home/u/goget/src/github.com/Lallassu/gizmo/main.go:43 +0x313
github.com/faiface/mainthread.Run.func1(0x6622f8, 0xc00001a120)
/home/u/goget/src/github.com/faiface/mainthread/mainthread.go:37 +0x27
created by github.com/faiface/mainthread.Run
/home/u/goget/src/github.com/faiface/mainthread/mainthread.go:36 +0xb1
Cheers,
Robin
Hi, I'm unable to start the game when I select "new game" the screen loads back to the same screen, "the main menu".
misakamikoto@RailGun:~/公共的/gizmo$ go run main.go
In file included from ../../pkg/mod/github.com/go-gl/[email protected]/v3.2/glfw/c_glfw_linbsd.go:24:0:
../../pkg/mod/github.com/go-gl/[email protected]/v3.2/glfw/glfw/src/linux_joystick.c: In function ‘_glfwInitJoysticksLinux’:
../../pkg/mod/github.com/go-gl/[email protected]/v3.2/glfw/glfw/src/linux_joystick.c:224:42: warning: ‘%s’ directive output may be truncated writing up to 255 bytes into a region of size 9 [-Wformat-truncation=]
snprintf(path, sizeof(path), "%s/%s", dirname, entry->d_name);
^~~~~~~
In file included from /usr/include/stdio.h:862:0,
from /usr/include/X11/Xcursor/Xcursor.h:26,
from ../../pkg/mod/github.com/go-gl/[email protected]/v3.2/glfw/glfw/src/x11_platform.h:39,
from ../../pkg/mod/github.com/go-gl/[email protected]/v3.2/glfw/glfw/src/internal.h:169,
from ../../pkg/mod/github.com/go-gl/[email protected]/v3.2/glfw/glfw/src/x11_init.c:28,
from ../../pkg/mod/github.com/go-gl/[email protected]/v3.2/glfw/c_glfw_linbsd.go:19:
/usr/include/x86_64-linux-gnu/bits/stdio2.h:64:10: note: ‘__builtin___snprintf_chk’ output between 12 and 267 bytes into a destination of size 20
return __builtin___snprintf_chk (__s, __n, __USE_FORTIFY_LEVEL - 1,
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
__bos (__s), __fmt, __va_arg_pack ());
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
./main.go:19:2: undefined: global
./main.go:22:16: undefined: GameTitle
./main.go:23:38: undefined: global
./main.go:24:16: undefined: global
./main.go:25:16: undefined: global
./main.go:27:5: undefined: global
./main.go:31:2: undefined: Debug
./main.go:39:2: undefined: centerWindow
./main.go:40:2: undefined: global
./main.go:45:2: undefined: printMemoryUsage
./main.go:45:2: too many errors
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