Code Monkey home page Code Monkey logo

lv-mqtt-broker's People

Contributors

francois-normandin avatar normandin-cnrc avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

lv-mqtt-broker's Issues

[MQTT-3.1.2-5] Disconnection session handling

After the disconnection of a Session that had CleanSession set to 0, the Server MUST store further QoS 1 and QoS 2 messages that match any subscriptions that the client had at the time of disconnection as part of the Session state.

[MQTT-3.1.0-1] Client first packet

After a Network Connection is established by a Client to a Server, the first Packet sent from the Client to the Server MUST be a CONNECT Packet.

[MQTT-3.1.2-1] Incorrect protocol name

If the protocol name is incorrect the Server MAY disconnect the Client, or it MAY continue processing the CONNECT packet in accordance with some other specification. In the latter case, the Server MUST NOT continue to process the CONNECT packet in line with this specification.

[MQTT-3.1.2-9] Will flag payload

If the Will Flag is set to 1, the Will QoS and Will Retain fields in the Connect Flags will be used by the Server, and the Will Topic and Will Message fields MUST be present in the payload.

[MQTT-3.1.2-24] Server KeepAlive time before disconnection

If the Keep Alive value is non-zero and the Server does not receive a Control Packet from the Client within one and a half times the Keep Alive time period, it MUST disconnect the Network Connection to the Client as if the network had failed.

[MQTT-3.1.3-5] Server ClientID acceptance

The Server MUST allow ClientIds which are between 1 and 23 UTF-8 encoded bytes in length, and that contain only the characters

"0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ".

[MQTT-3.1.3-1] Field ordering

These fields, if present, MUST appear in the order Client Identifier, Will Topic, Will Message, User Name, Password.

[MQTT-3.1.2-11] Will flag = 0

If the Will Flag is set to 0 the Will QoS and Will Retain fields in the Connect Flags MUST be set to zero and the Will Topic and Will Message fields MUST NOT be present in the payload.

[MQTT-3.1.2-8] Will flag message

If the Will Flag is set to 1 this indicates that, if the Connect request is accepted, a Will Message MUST be stored on the Server and associated with the Network Connection. The Will Message MUST be published when the Network Connection is subsequently closed unless the Will Message has been deleted by the Server on receipt of a DISCONNECT Packet.

[MQTT-3.1.3-2] ClientID uniqueness

Each Client connecting to the Server has a unique ClientId. The ClientId MUST be used by Clients and by Servers to identify state that they hold relating to this MQTT Session between the Client and the Server.

[MQTT-2.2.2-1] Reserved Flag Bits

Where a flag bit is marked as “Reserved” in Table 2.2 - Flag Bits, it is reserved for future use and MUST be set to the value listed in that table.
 

[MQTT-3.1.2-10] Will message lifetime

The Will Message MUST be removed from the stored Session state in the Server once it has been published or the Server has received a DISCONNECT packet from the Client.

[MQTT-3.1.2-23] Client KeepAlive time and Ping request

It is the responsibility of the Client to ensure that the interval between Control Packets being sent does not exceed the Keep Alive value. In the absence of sending any other Control Packets, the Client MUST send a PINGREQ Packet.

[MQTT-2.3.1-3] Duplicate packet identifier

If a Client re-sends a particular Control Packet, then it MUST use the same Packet Identifier in subsequent re-sends of that packet. The Packet Identifier becomes available for reuse after the Client has processed the corresponding acknowledgement packet. In the case of a QoS 1 PUBLISH this is the corresponding PUBACK; in the case of QO2 it is PUBCOMP. For SUBSCRIBE or UNSUBSCRIBE it is the corresponding SUBACK or UNSUBACK.

[MQTT-3.1.3-6] Zero-length ClientID

A Server MAY allow a Client to supply a ClientId that has a length of zero bytes. However if it does so the Server MUST treat this as a special case and assign a unique ClientId to that Client. It MUST then process the CONNECT packet as if the Client had provided that unique ClientId.

[MQTT-3.1.2-2] Response to CONNECT

The Server MUST respond to the CONNECT Packet with a CONNACK return code 0x01 (unacceptable protocol level) and then disconnect the Client if the Protocol Level is not supported by the Server.

[MQTT-3.1.3-8] Zero-length ClientID rejection

If the Client supplies a zero-byte ClientId with CleanSession set to 0, the Server MUST respond to the CONNECT Packet with a CONNACK return code 0x02 (Identifier rejected) and then close the Network Connection.

[MQTT-3.1.3-9] Connect rejection response

If the Server rejects the ClientId it MUST respond to the CONNECT Packet with a CONNACK return code 0x02 (Identifier rejected) and then close the Network Connection.

[MQTT-3.1.2-6] CleanSession flag

If CleanSession is set to 1, the Client and Server MUST discard any previous Session and start a new one. This Session lasts as long as the Network Connection. State data associated with this Session MUST NOT be reused in any subsequent Session.

[MQTT-3.1.2-4] Session handling

If CleanSession is set to 0, the Server MUST resume communications with the Client based on state from the current Session (as identified by the Client identifier). If there is no Session associated with the Client identifier the Server MUST create a new Session. The Client and Server MUST store the Session after the Client and Server are disconnected.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.