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Each player positions their fleet of ships on the primary grid and keeps their location secret. Once play starts, each player has a turn to fire at the enemy ships. This is done by specifying a grid location – B4, E9, etc. If a ship is located at that location, the owner of the ship indicates a “hit”. Otherwise the owner indicates a miss. Each salvo fired is recorded on the grid as a “hit” or “miss”. If all the squares on a ship have been hit, the owner indicates that the ship has been sunk. The first player to sink all the other player’s ships wins the game. The example shows the number of ships in a fleet and the size of each ship (in squares).

Java 100.00%

battleship-game's Introduction

👋 Hi, I’m @kzaky!

☁️ I am a Sr. Product Manager at AWS - Amazon Web Services.

👨‍💻 I am responsible for AWS Identity products such as user authentication, sign-in, and multi-factor authentication for AWS - Amazon Web Services.

👨‍🏫 I teach a Product Management class at Brainstation in the evenings and weekends.

🤔 I’m interested in all things cloud, identity, and product management.

👀 I'm looking to collaborate on improving authentication for workforce and enterprise customers.

🎯 My goal is to enable customers to easily adopt more secure authentication solutions such as FIDO security keys.

📫 You can reach me on Twitter or LinkedIn.

✍️ I often share what I'm learning on my blog.

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