Export your Godot app and run it in Flutter. This way you can combine high performance material design apps from Flutter and 3D visual worlds from GoDot. Bi-directional communication between GoDot and Flutter gives your GoDot game full access to all hardware sensor data from your smartphone out of Flutter.
Repository is currently under development and should only give an impression in which direction the project should rise up.
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Export your Godot project as web into [yourProject]/GoDotExport/ folder. (you will have to make "GoDotExport")
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Build the flutter Project.
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Enjoy the Demo. :)
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
</dict>
<uses-permission android:name="android.permission.INTERNET"/> <!-- <= Important!-->
<application
android:label="flutdot"
android:name="${applicationName}"
android:icon="@mipmap/ic_launcher"
android:usesCleartextTraffic="true"> <!-- <= Important!-->
-GoDotExport/
ToDo | State GoDot | State Flutter |
---|---|---|
Show GoDot Web export in Flutter. | Done | Done |
Communication between GoDot and Flutter via JS inject and Log parse. (Temporary) | In Progress | Done |
Implement Socket.io or just WebSocket for the Communication between GoDot and Flutter | Planned | Planned |
Implement GoDot native IOS Export in Flutter | Planned | Planned |
Implement GoDot native Android Export in Flutter | Planned | Planned |