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OGDF (Open Graph Drawing Framework) Plugin for Unreal Engine 4

This plugin helps you to link OGDF with your UE projects.

Information

This plugin is based on OGDF 2015.05 (Baobab). I built binaries with _ITERATOR_DEBUG_LEVEL=0 and changed Runtime Library to /MD. It is required to make same code generation configurations with UE4's binaries on Windows.

Supported Platform

Windows (VS 2013, VS 2015, VS 2017)

Installation

  1. Copy LibOGDF folder to Plugins folder under your project directory.
  2. Download precompiled binaries and extract it to LibOGDF/ThirdParty/LibOGDF/Lib. Check your Lib directory, it should looks like LibOGDF/ThirdParty/OGDF/Lib/Win32 and LibOGDF/ThirdParty/OGDF/Lib/Win64.
  3. Add LibOGDF under PublicDependencyModuleNames in your *.Build.cs file to include header files from your project.
  4. Add following code in *.Target.cs (not *Editor.Target.cs) of your project. It is required to package your project.
public override void SetupGlobalEnvironment(
    TargetInfo Target,
    ref LinkEnvironmentConfiguration OutLinkEnvironmentConfiguration,
    ref CPPEnvironmentConfiguration OutCPPEnvironmentConfiguration
    )
{
    UEBuildConfiguration.bForceEnableExceptions = true;
}

License

Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine, Copyright 1998 – 2014, Epic Games, Inc. All rights reserved.

OGDF is available under the terms of the GNU General Public License version 2 or version 3.

Plugin is completely free and available under MIT open-source license.

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