kurtlawrence / dirtvz Goto Github PK
View Code? Open in Web Editor NEWWeb-based 3D rendering of large spatial data for the mining industry ๐โฐ๐
Home Page: https://kurtlawrence.github.io/dirtvz/
License: MIT License
Web-based 3D rendering of large spatial data for the mining industry ๐โฐ๐
Home Page: https://kurtlawrence.github.io/dirtvz/
License: MIT License
Also support normal maps?
Improve sampling performance
Detail interactions
Implement nav bar with objects button.
Button toggles the panel display.
Overarching guidance for UI development.
The nav bar lives on the left-hand side of the container, and is not collapsible.
The nav bar will house buttons for:
Objects
Settings
Help
Each button would open/collapse Panel#1
This first panel is chosen by the nav bar.
This panel can house things like the object list, settings, help guides.
It is not intended for contextual things like object properties or selections.
Should likely be resizable horizontally.
This panel is contextual based on actions from panel#1
This bar houses tooling for interacting with the renderer.
Things like zoom controls, measuring, etc.
This bar houses information such as hovering info and status messages.
It should be able to popup over the canvas with additional information if clicked.
This is useful for reviewing log events.
Can leverage the tiling system and just rendering a grid.
Two tone or colour palette support will be required (#20)
Implement a UI to adjust properties.
There would be a panel for 'global' properties, and a panel per selected objects.
This will take some work to generate a UI that can handle 'changesets'.
Apply edge rendering per mesh.
Since it is per mesh, this will have to work off the back of object properties rather than using the rendering settings.
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