This mod for KSP is intended to provide navigation instruments in both IVA and external views
kujuman / navinstruments Goto Github PK
View Code? Open in Web Editor NEWHome Page: http://forum.kerbalspaceprogram.com/threads/85353
Home Page: http://forum.kerbalspaceprogram.com/threads/85353
I'm not sure if this is really caused by your mod but a search for "btnCreate" (which is part of the error message) brought me here. Sorry if this is unrelated.
KSP version: 0.90
Mod version: 0.5 RC3 (fresh install via CKAN)
Afaik it crashed the game while switching from the VAB editor to the launch pad.
Last few lines in output_log.txt:
NullReferenceException: Object reference not set to an instance of an object
at btnCreate.OnDestroy () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
UnloadTime: 107.869690 ms
Crash!!!
ERROR: Error while initializing dbghelp.dll, GetLastError: 'The operation completed successfully.' (Address: 00000000)
========== OUTPUTING STACK TRACE ==================
ERROR: Error while initializing dbghelp.dll, GetLastError: 'The operation completed successfully.' (Address: 00000000)
========== END OF STACKTRACE ===========
**** Crash! ****
First few lines in error.log:
Unity Player [version: Unity 4.5.5f1_7684ad0c5a44]
mono.dll caused an Access Violation (0xc0000005)
in module mono.dll at 0023:10107170.
Error occurred at 2015-01-10_072956.
C:\Steam\SteamApps\common\Kerbal Space Program\KSP.exe, run by Flo.
84% memory in use.
0 MB physical memory [970 MB free].
0 MB paging file [0 MB free].
0 MB user address space [108 MB free].
Write to location 00000000 caused an access violation.
Full files:
output_log.txt
error.log
Not that much information unfortunately...
Thanks for your mod!
Does not work in KSP 1.4.1
I have a request on the RPM GitHub page to expose variables from NavUtilities to allow for custom HUD and MFD setups. However, since this mod already has RPM integration, I think it would make more sense to expand the RPM integration to expose those variables. Depending on the development status of this mod, I can provide information for how to do so, or I can provide a pull request with the appropriate changes.
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