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navinstruments's Introduction

NavInstruments

This mod for KSP is intended to provide navigation instruments in both IVA and external views

navinstruments's People

Contributors

kujuman avatar serthegreat avatar virindi-ac avatar bssthu avatar

Stargazers

Jeff avatar Xasin avatar  avatar Layne Benofsky avatar Patrick avatar  avatar

Watchers

James Cloos avatar  avatar  avatar  avatar  avatar  avatar

navinstruments's Issues

Possible NullReferenceException for btnCreate

I'm not sure if this is really caused by your mod but a search for "btnCreate" (which is part of the error message) brought me here. Sorry if this is unrelated.

KSP version: 0.90
Mod version: 0.5 RC3 (fresh install via CKAN)

Afaik it crashed the game while switching from the VAB editor to the launch pad.

Last few lines in output_log.txt:

NullReferenceException: Object reference not set to an instance of an object
  at btnCreate.OnDestroy () [0x00000] in <filename unknown>:0 

(Filename:  Line: -1)

UnloadTime: 107.869690 ms
Crash!!!
  ERROR: Error while initializing dbghelp.dll, GetLastError: 'The operation completed successfully.' (Address: 00000000)

========== OUTPUTING STACK TRACE ==================

  ERROR: Error while initializing dbghelp.dll, GetLastError: 'The operation completed successfully.' (Address: 00000000)

========== END OF STACKTRACE ===========

**** Crash! ****

First few lines in error.log:

Unity Player [version: Unity 4.5.5f1_7684ad0c5a44]

mono.dll caused an Access Violation (0xc0000005)
  in module mono.dll at 0023:10107170.

Error occurred at 2015-01-10_072956.
C:\Steam\SteamApps\common\Kerbal Space Program\KSP.exe, run by Flo.
84% memory in use.
0 MB physical memory [970 MB free].
0 MB paging file [0 MB free].
0 MB user address space [108 MB free].
Write to location 00000000 caused an access violation.

Full files:
output_log.txt
error.log

Not that much information unfortunately...

Thanks for your mod!

Expose NavUtilities variables for RasterPropMonitor

I have a request on the RPM GitHub page to expose variables from NavUtilities to allow for custom HUD and MFD setups. However, since this mod already has RPM integration, I think it would make more sense to expand the RPM integration to expose those variables. Depending on the development status of this mod, I can provide information for how to do so, or I can provide a pull request with the appropriate changes.

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