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Zombie Lemmings!
ZT The README is used to introduce the module and provide instructions on how to install the module, any machine dependencies it may have( for example C compilers and installed libraries ) and any other information that should be provided before the module is installed . A README file is required for CPAN modules since CPAN extracts the README file from a module distribution so that people browsing the archive can use it to get an idea of the module's uses . It is usually a good idea to provide version information here so that people can decide whether fixes for the module are worth downloading . INSTALLATION To install this module, run the following commands : perl Build . PL . /Build ./ Build test . /Build install SUPPORT AND DOCUMENTATION After installing, you can find documentation for this module with the perldoc command. perldoc ZT You can also look for information at: RT, CPAN's request tracker http:/ / rt . cpan . org / NoAuth / Bugs . html ? Dist = ZT AnnoCPAN, Annotated CPAN documentation http : // annocpan . org / dist / ZT CPAN Ratings http : //cpanratings . perl . org / d / ZT Search CPAN http : //search . cpan . org / dist / ZT / LICENSE AND COPYRIGHT Copyright(C) 2011 kthakore This program is free software; you can redistribute it and /or modify it under the terms of either: the GNU General Public License as published by the Free Software Foundation; or the Artistic License. See http:/ / dev . perl . org /licenses/ for more information .
Towns people can be converted to and zombies can be 'deanimated'. This way player is forced to use zombies sparingly.
Hud should show relevant information about the game state. Depends on the game state issue..
Currently the camera is made the same size as the config read from the map loading code. This need needs to change we need a camera so that we can have bigger maps and so on.
We need to make a menu and be able to go from level to level.
We can have:
-> Simple attack zombie (Does damage to humans/town)
-> Converter Zombie ( Converts Humans but does no damage to barriers or towns)
-> Destroyer/Heavy Zombie (Can destroy barriers or breakable walls)
For the first level we should make a wall barrier so that zombies can destroy it.
Townspeople could have different classes that define behaviors and stats similar to zombies. This could make setting up AI for the townspeople a bit less complicated as well.
Civilians flee from zombies.
Hunters search for and attack zombies.
Priests defend themselves if attacked but otherwise ignore zombies. They might also explode on death if that is not too silly.
Changing wall and dimensions of level in level.yaml don't seem to change in game
Requirements:
On production all log() calls can be stripped.
On debug all log calls print Class, Method and Function being Called (perhaps see Devel::Trace and see if we can only show ZT:: namespace)
error loading image /home/kthakore/.perl5/perls/perl-5.12.2/bin/../data/zombie.bmp: Couldn't open /home/kthakore/.perl5/perls/perl-5.12.2/bin/../data/zombie.bmp at /home/kthakore/.perl5/perls/perl-5.12.2/lib/site_perl/5.12.2/x86_64-linux-thread-multi/SDLx/Surface.pm line 166
SDLx::Surface::load('SDLx::Surface', '/home/kthakore/.perl5/perls/perl-5.12.2/bin/../data/zombie.bmp') called at lib/ZT/Actor/Zombie.pm line 13
require ZT/Actor/Zombie.pm called at /home/kthakore/.perl5/perls/current/bin/zombie-demo.pl line 21
main::BEGIN() called at lib/ZT/Actor/Zombie.pm line 0
eval {...} called at lib/ZT/Actor/Zombie.pm line 0
Compilation failed in require at /home/kthakore/.perl5/perls/current/bin/zombie-demo.pl line 21.
BEGIN failed--compilation aborted at /home/kthakore/.perl5/perls/current/bin/zombie-demo.pl line 21.
Win when:
Loose when:
3. All zombies die.
Requirements:
On production all log() calls can be stripped.
On debug all log calls print Class, Method and Function being Called (perhaps see Devel::Trace and see if we can only show ZT:: namespace)
Add some parallax and smooth scrolling as mentioned here.
Game State:
-> High Score
Level State:
-> Zombies/Person Counter ... so on
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