Utility for extracting data from Dino Crisis 2
FILE PATTERN | SUPPORTED | NOTES |
---|---|---|
*.PXL | β | Saves images as PNGs |
*.TEX | β | Saves images as PNGs |
ARMOR*.DAT | π¨ | Implemented dechunking |
CAPLOGO.DAT | β | |
COMING.DAT | β | RGB555 image with pallette |
CONTINUE.DAT | β | |
CORE*.DAT | π¨ | WAVE files (DONE), RGB555 textures |
DEMO*.TRG | β | |
DOOR*.DAT | π¨ | Extracts textures and soudns, 3D model missing |
E*.DAT | β | Enemy data 3D models, WAVE, RGB555 textures (optional) |
ENDING.DAT | β | WAVE files |
ENTRY.DAT | π¨ | Dino colliseum portraits, some data after |
FILE.DAT | β | Dino File images stored as RGB555 with pallette |
GAMEOVER.DAT | β | |
ITEM.DAT | β | Saves images as PNGs |
KOF_*.DAT | β | Sound effects in WAVE format |
LOAD.DAT | β | |
MAP.BIN | β | |
MAP.DAT | β | RGB555 images with pallette |
MAP_ST*.DAT | β | RGB555 images with pallette |
ME_*.DAT | β | LAME MP3 Files (Enemy Music) |
MF_*.DAT | β | LAME MP3 Files (Background Music) |
M_RESULT.DAT | β | Possibly LAME MP3 Files |
MS_*.DAT | β | LAME MP3 Files (Background Sounds) |
M_TITLE.DAT | π¨ | MP3 file at top, WAVE files at bottom (DONE) |
OPENING.DAT | β | |
OPTION.DAT | β | |
RES*.DAT | β | |
RESULT.DAT | π¨ | WAVE files (DONE), something else is also here maybe 3d model and textures for colloseum trophy? |
SAVE.DAT | β | |
SC*.DAT | π¨ | WAVE files (DONE), RGB555 with pallette |
ST*.DAT | π¨ | Mix of files: RGB555 with palletee, WAVE files (DONE) and others |
ST*.DBS | β | Saves invidual images as JPGs |
SUBSCR3.DAT | β | |
SUBSCR6.DAT | β | RGB555 image with pallette, contains data for boat ride selection screeen |
TITLE.DAT | β | WAVE files, maybe something else hides here |
TITLE2.DAT | β | WAVE files, maybe something else hides here |
WARNING.DAT | β | |
WEP_*.DAT | π¨ | WAVE files (DONE), RGB555 images, model data |
WP*.DAT | π¨ | Saves images as PNGs, additional data after images for 75A, 79A, 83A, 84A |
Krzysztof Michalski https://github.com/krzysztof6563
GPL-3.0 License https://www.gnu.org/licenses/gpl-3.0.html
- add global detection and extraction of WAVE and MP3 FILES: x - search for 0b11111111111 string? - start of mpeg frame