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BabylonJS resources not disposed.

I've known that resource disposal was required: Labeling this a bug and enhancement.

The following BabylonJS objects referenced by BabylonjsCanvasComponent need to have their resources disposed when the parent components are destroyed:

  • BABYLON.Light
  • BABYLON.Camera
  • BABYLON.Scene
  • BABYLON.Engine

Per this link all resources attached to a BABYLON.Scene object will be disposed when scene.dispose() is called.

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