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rust-boy's Introduction

Rust Boy Build Status

Current stage

This is project Rust Boy, which is my thesis for the master's degree.

Rust Boy is a Nintendo Game Boy emulator, which will be cycle-accurate in theory. This repository will serve as a source backup and version contolling for the project, and when the time comes, the writing part of the essay will be uploaded here - as is progresses - too.

The project's deadline is somewhere in February, 2018.

In the initial commit, I already made the project structure (which may be change in the future - I'm not sure yet) and some opcodes. On the bottom of this page there is a TODO part, which indicates the current tasks and/or problems, future updates.

Current TODOs

  • Code cleaning.
  • Implement and test the CPU instructions.
    • CRITICAL: Correct the Stack implementation.
    • Implementation.
  • Initial commit.
  • Combine the emulator with the debugger/tester I wrote for debugging the instructions.
    • Collecting data from the CPU side.
    • Recieve and store data on the debugger/tester side.
    • Testing.
    • Keypress-to-stop-CPU mechanism so I can check out the listed instructions.
  • Check every flag set / unset
  • Implement the rendering.
    • Tile rendering.
    • Sprite rendering.
  • Implement the CPU timing / interrupts.
  • Research and implement the GPU timing.

rust-boy's People

Contributors

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Stargazers

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Watchers

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rust-boy's Issues

Flag anomaly

For some reason, I did not set the flags to 0 if they were affected, only just to 1. I need to check out every instruction and fix this issue.

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