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Kromster80 avatar Kromster80 commented on May 20, 2024

Did this really work like so in TPR ? I had an impression that in TSK and TPR serfs acted the same, going to deliver the stone/wood only after the worker would started working on the plan and paused in need for the stone/wood.

All in all though, this would be a good improvement.

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TehPlayer14 avatar TehPlayer14 commented on May 20, 2024

Here you go its old video but still it explains it was there https://youtu.be/x2ayjxaioEE

The diffrence was in vid about ~2s

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Kromster80 avatar Kromster80 commented on May 20, 2024

Thanks for the reference! :-)

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avdept avatar avdept commented on May 20, 2024

I always thought that mats were delivered only when worker stopped preparing for building. This makes sense if for ex. your worked died or was killed in action, and therefore serf wastes lots of time to return(if no killed)

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Kromster80 avatar Kromster80 commented on May 20, 2024

99.9% of the time worker would not die, so we can slice off these 5-8 seconds of each road, that can add to a very significant number indeed :-)

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avdept avatar avdept commented on May 20, 2024

It's your decision, but imagine real life. Are bricks being delivered when workers building safe wall?


Sent from Mailbox

On Fri, Mar 27, 2015 at 6:48 PM, Kromster80 [email protected]
wrote:

99.9% of the time worker would not die, so we can slice off these 5-8 seconds of each road, that can add to a very significant number indeed :-)

Reply to this email directly or view it on GitHub:
#9 (comment)

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Kromster80 avatar Kromster80 commented on May 20, 2024

What do you mean?

On 27.03.2015 19:52, Alex Sinelnikov wrote:

It's your decision, but imagine real life. Are bricks being delivered
when workers building safe wall?


Sent from Mailbox

On Fri, Mar 27, 2015 at 6:48 PM, Kromster80 [email protected]
wrote:

99.9% of the time worker would not die, so we can slice off these
5-8 seconds of each road, that can add to a very significant number

indeed :-)

Reply to this email directly or view it on GitHub:
#9 (comment)


Reply to this email directly or view it on GitHub
#9 (comment).

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Kromster80 avatar Kromster80 commented on May 20, 2024

Implemented. Will be in next release.

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TehPlayer14 avatar TehPlayer14 commented on May 20, 2024

Whoa Nice Thanks Krom

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TehPlayer14 avatar TehPlayer14 commented on May 20, 2024

Will be there soon a new version including it ? because it can change gameplay quite a lot

It will speed up building in general.

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Tassl3hoff avatar Tassl3hoff commented on May 20, 2024

This won't nerf the computer AI will it.

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Kromster80 avatar Kromster80 commented on May 20, 2024

@michal1324: Maybe next year.
@Tassl3hoff: I can not understand what you mean by that.

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LauraRozier avatar LauraRozier commented on May 20, 2024

@Kromster80 , about what @Tassl3hoff wrote, I think what the worries are that it might give the enemy AI a disadvantage over the players, by building the roads slower.
Yet, due to the huge amount of reading the code I did for the fix of the ArmorSmithy, I read through the full serf action handling and by accident also that of the worker, I am sure it will not.
The AI uses the same classes for serfs and workers, for as far as I know.
It should be the same even with the enhancement. :)
You build roads a bit faster but the AI will too.

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