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portadoom's Issues

December 1st Release short-list

Checklist

Cacowards 2015:

  • All games compressed [DOOMCrusher]
  • Review text (Cacowards pages)
  • Review text (WAD pages)
  • All games launch on all ports
  • Test all links
  • Retest all pages and game launches with the release build

Cacowards 2016:

  • All games compressed [DOOMCrusher]
  • Review text (Cacowards pages)
  • Review text (WAD pages)
  • All games launch on all ports
  • Test all links
  • Retest all pages and game launches with the release build

Cacowards 2017:

  • Change REKKR to launch as an IWAD instead of PWAD
  • All games compressed [DOOMCrusher]
  • All games launch on all ports
  • Review text (Cacowards pages)
  • Review text (WAD pages)
  • Test all links
  • Retest all pages and game launches with the release build

Cacowards 2018:

  • All games compressed [DOOMCrusher]
  • All games launch on all ports
  • Review text (Cacowards pages)
  • Review text (WAD pages)
  • Test all links
  • Retest all pages and game launches with the release build

Cacowards 2019:

  • All games compressed [DOOMCrusher]
  • All games launch on all ports
  • Review text (Cacowards pages)
  • Review text (WAD pages)
  • Test all links
  • Retest all pages and game launches with the release build

DOOM CE:

  • All games compressed [DOOMCrusher]
  • All games launch on all ports
  • Review text
  • Test all links
  • Retest all pages and game launches with the release build

PortaDOOM.exe

  • Don't wait when shelling text / images files from PortaDOOM
  • Display a message when launching a link/file, and when launching a game (PortaDOOM will be frozen whilst the Launcher is open)
  • Word-wrap on name breaks colour
  • Change ESC key handling to be less harsh
  • Do not beep multiple times when hitting scroll limits

Launcher

  • If there's only one category remaining, automatically select that engine
  • Allow custom save slug, or otherwise combine PWAD(?) or file names (needed for mods to not save in non-mod games)
  • Add colour to skill selector in launcher
  • Add Heretic & Hexen detection for GOG
  • Multiple dehacked support required for D4V as well as a way to specify -nodeh
  • Update version number handling to allow for GZDoom v4.10

DOOM CE

  • Support .iwad & .ipk3 IWADs in the launcher
  • Integrate DOOM CE's DOOM64 patching into PortaDOOM launcher

Deferred

  • Do not allow FreeDOOM substitution for demos
  • Retest against new Unity port WADs! (may need to provide xdelta patches for these)
  • Create proper pages for demos (must also include WADs that aren't also one of the winners!)
  • Blank line on warning box crashes (see "Cyb's Freaky Colonoscopy")
  • EPIC Games Store detection
  • Cacowards 2020-2022
  • Combine Return to Hadron into a series?
  • Breach references No Rest for the Living -- include this. Is NERVE.WAD available elsewhere than DOOM3:BFG?

"Launching URL..." stuck

Hi Kroc,

Thank you for your work.

I am experiencing an issue after launching an URL in latest DOOMCE version of PortaDoom.
I cannot return to previous screen by pressing any button.
image

Your help would be greatly appreciated. Thank you.

Have a great day,
noah

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