Comments (3)
It doesn't seem doable, because GameBar plugins are written in C++ and Cartridges is written in Python. If anyone wants to work on this and figures out a way, a pull request is welcome. :)
Edit: And even something like Python's ctypes
library wouldn't work. It's only for C types, not C++ types. Besides, even if it had supported C++ (which it doesn't), we'd have to re-implement the entire API inside Python instead of using their "GameBar C++ header files" which is totally unreasonable.
The only solution I see for this is to make a custom C Python plugin which in turn has a C++ component which in turn uses the Microsoft GameBar libraries. It adds complexity to packaging the app and distributing it, since custom DLLs would be involved. But if anyone wants to take a stab at it, feel free to put in some work and submit a pull request for it. If it's a clean and simple implementation, I don't see any reason to reject it.
Edit just because I still happened to have the tab open and saw something else: This is definitely not doable. Game Bar Widgets must actually be written in .NET
(meaning C++.NET, C#.NET or similar) and must use the Game Bar SDK. They require deep integration and 2-way communication with the Game Bar. We can't do that from Python.
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Regardless of the technical
challenges of working with a completely different SDK, I don't plan to implement any major Windows-only features as they would be a hassle to maintain. A separate Game Bar widget that uses Cartridges' save data to load games would be the most reasonable solution. But for now, this is very much out of scope for the project.
from cartridges.
Alternatively, if this is just about a quick way to launch the app, you could use a Macro-keyboard or AutoHotKey to create a global binding that launches Cartridges! :)
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Related Issues (20)
- Option to create a desktop entry for a game HOT 1
- Add Feral GameMode support HOT 2
- Cannot import from lutris HOT 2
- Use square icons for GNOME Search Provider result HOT 1
- Support adding Cover to multiple games at once using a folder HOT 1
- Importing removed all Lutris games. I can't get them back into Cartridges HOT 11
- Select file button DOES NOTHING when clicking (first install trying to add game) HOT 3
- Grid always prefers vertical scrolling even if there is horizontal space HOT 1
- Library scrolls to the top when you hide a game
- Don't auto-import 'Proton' versions from Steam HOT 2
- Can't import from Lutris
- Latest version of Cartridges don't start on Windows
- Browse SteamGridDB assets in app HOT 3
- steamdeck HOT 2
- Download steam games HOT 2
- Won't open Steam game (error) HOT 17
- Add multiple selection for steam folder settings HOT 2
- Option to add environment variables to every game
- Guide to Cartridges configuation HOT 2
- Header Bar Color HOT 2
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