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Arcitec avatar Arcitec commented on May 21, 2024 1

It doesn't seem doable, because GameBar plugins are written in C++ and Cartridges is written in Python. If anyone wants to work on this and figures out a way, a pull request is welcome. :)

Edit: And even something like Python's ctypes library wouldn't work. It's only for C types, not C++ types. Besides, even if it had supported C++ (which it doesn't), we'd have to re-implement the entire API inside Python instead of using their "GameBar C++ header files" which is totally unreasonable.

The only solution I see for this is to make a custom C Python plugin which in turn has a C++ component which in turn uses the Microsoft GameBar libraries. It adds complexity to packaging the app and distributing it, since custom DLLs would be involved. But if anyone wants to take a stab at it, feel free to put in some work and submit a pull request for it. If it's a clean and simple implementation, I don't see any reason to reject it.

Edit just because I still happened to have the tab open and saw something else: This is definitely not doable. Game Bar Widgets must actually be written in .NET (meaning C++.NET, C#.NET or similar) and must use the Game Bar SDK. They require deep integration and 2-way communication with the Game Bar. We can't do that from Python.

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kra-mo avatar kra-mo commented on May 21, 2024 1

Regardless of the technical
challenges of working with a completely different SDK, I don't plan to implement any major Windows-only features as they would be a hassle to maintain. A separate Game Bar widget that uses Cartridges' save data to load games would be the most reasonable solution. But for now, this is very much out of scope for the project.

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Arcitec avatar Arcitec commented on May 21, 2024

Alternatively, if this is just about a quick way to launch the app, you could use a Macro-keyboard or AutoHotKey to create a global binding that launches Cartridges! :)

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