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ios-animation-kit's Introduction

iOS Animation Kit Framework

Current version: Draft 0.2.4 (emerging).

Purpose:
	- Format to describe frame animations (plist-based).
	- Loading and playing frame animations.
	- (Future)Tools to create frame animations.

Public classes:
	- AKHelpers: set of routines to load and apply animations.

Features:
	- for cocos2d:
		- Storing and loading animation sets.
		- Storing and loading animation clips.
		- Running animations on CCNode with actions.
		- Running animation clips on CCNode with actions.
		- Custom actions to support animation clip elements:
			- Sequence;
			- Spawn;
			- Loop/Repeat;
			- Delay;
			- RandomDelay;
			- RandomSpawn/RandomItem;
			- SoundEffect;
			- Tag.
		  (cocos2d needs a patch to support delay changes in some elements; marked in code as AKCCFIX).
	- for UIKit:
		- Storing and loading animation sets.
		- Running animation on UIImageView.
	
Samples:
	- Cocos2dSample: set of scenes with different use-cases of animation clips.
	- Sample plist files with available animation set and clip descriptions.


Copyright (C) 2010-2011 by Anton Nikolaienko.
http://github.com/anton-nikan/iOS-Animation-Kit

* cocos2d is a framework by Ricardo Quesada at http://www.cocos2d-iphone.org

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