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KoboldKit

Kobold Kit - Open Source Sprite Kit Game Engine

  • Tilemap Rendering
  • TMX Object Model
  • Behaviors: Plugins for Nodes
  • Model/Controller (MVC Pattern)
  • Event Dispatching
  • Update Scheduling
  • Audio Engine (ObjectAL)
  • Lua Scripting
  • Deploy to iOS, OS X and Android via Apportable

Website: http://koboldkit.com

Platformer Starterkit coming soon!

MIT License

Kobold Kit is released under the MIT License

Copyright (c) 2010-2013 Steffen Itterheim and others. All rights reserved.

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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koboldkit's Issues

Tilemap fails loading when using a .tmx file generated from importing an image

https://github.com/bjorn/tiled/wiki/Import-from-Image

Tilemaps created using the above mechanism are not loaded. The KKTMXReader fails an assertion on line 393. Layer data using the import mechanism are base64 encoded, but are not compressed, therefore the compression attribute doesn't exist and thus fails the assertion.

My Tiled settings have layer data set to be base64 encoded with zlib compression, but saving the map doesn't compress the layer data leaving me stranded.

KKTilemapTileset: Can't load image file

Using the Tiled.App I created a TMX file with a 7x7 tile matrix and a one image tile set.
When I try to add the KKTilemapTileset build using that TMX file the app crashes. Crash log:
could not find (or otherwise load) image file: 'Raster.PNG'

I checked, the Raster.PNG file is in the app bundle.
XCode 6.3.1, iOS 8.3 used.

Cannot load tilemap without certain layers being present

A tilemap cannot be loaded unless there is a tile layer named "main layer" or "mainlayer" and an object layer named "game objects" or "gameobjects". This should be configurable and default to those values instead of forcing devs to conform to these naming conventions, especially since it's not at all clear that this is required without digging into the loading mechanics.

Project doesn't build in Xcode 5.1

I've recently updated Xcode to version 5.1 which includes support for iOS 7.1. When trying to build the project after a clean clone, the compiler complaints about the 'behaviour' variable not being used in KKNodeController.

After commenting out the for loop, it won't compile because of the semantic error "Inline function currentLuaState is not defined". I'm not sure how to solve this one.

Tilemap positioning seems to be wrong on the "mainlayer"

Create a tilemap in Tiled with tiles sized 24px x 24px.
Create a "mainlayer" as recommended in the documentation, and draw a few tiles in the first two columns of the map.
Create a "testlayer" and draw a few tiles in the first two columns of the map.

Load the KKTilemapNode, and set its position to (-12, 0).

The tiles in "mainlayer" have shifted one whole column to the left offscreen. The tiles in "testlayer" have shifted one half of a column left as expected.

Is this expected behavior, or some kind of rendering bug?

Project names with spaces don't work

Projects created with the KKNewProject app can't have spaces in them, even though projects are allowed spaces in the title when creating a new project through the standard New Project interface in Xcode 5. I get this error:

Project /Users/Colin/Sandbox/My Projects/Project Test/Project Test.xcodeproj cannot be opened because the project file cannot be parsed.

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