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not working.. needs to be looked at again.. the SulShadow routines have changed
to much and that is probably why this example doesn't work any more
Original issue reported on code.google.com by marino.peter
on 31 Jan 2011 at 10:26
The Grass2 project is still in prototype phase. Either we need to make this
project more complete or delete it.
Original issue reported on code.google.com by marino.peter
on 31 Jan 2011 at 9:43
This example shows how to create a render that renders to multiple render
targets, but it's not very clear by the example that this is what is happening.
We need to create some better visualizations for this example.
Original issue reported on code.google.com by marino.peter
on 31 Jan 2011 at 9:57
What steps will reproduce the problem?
1.when the viewing point moves toward the grass,the quad of the grass is
alway rolling,how to eliminate this rolling in the grass.vert?
Original issue reported on code.google.com by [email protected]
on 22 Nov 2012 at 12:59
Which OSG version are you using ?
Original issue reported on code.google.com by [email protected]
on 17 May 2011 at 8:00
The idea of this project was to demostrate how GembalLock comes into play.
Right now it doesn't seem to do that.
This project needs lots of work on it.
Original issue reported on code.google.com by marino.peter
on 31 Jan 2011 at 9:37
The Billboard2 is actually a laser using the Billboard technique to ensure that
the laser is always visible to the viewer.
This is a billboard example, but is also an example how to create a simple
laser effect using billboards.
Perhaps a good name would be "Billboard Laser"
Original issue reported on code.google.com by marino.peter
on 31 Jan 2011 at 9:25
The shaders using in the osgHelp and SigmaUtil have a main vertex shader and
main fragment shader. We need to redesign these shaders so the main entry point
is optional and thereby letting the programmer decide if he wants to use the
main vertex and fragment shaders from the SigmaUtil/osgHelp or create his own.
By doing this a lot of the code used in the shaders need to be designed as
functions.
Original issue reported on code.google.com by marino.peter
on 31 Jan 2011 at 9:30
We need to make this project more complete or delete it.
Original issue reported on code.google.com by marino.peter
on 31 Jan 2011 at 9:45
The textures for the vehicles is shorten to old days 8 letter dos format, so
the file needs to be fixed.
Original issue reported on code.google.com by marino.peter
on 31 Jan 2011 at 12:02
This example doesn't show a good visualization to the user about how nodemasks
can be used.
Original issue reported on code.google.com by marino.peter
on 31 Jan 2011 at 10:00
Right now the Forest project is in a very prototype phase. This project was
used to help create the GenTrees project.
I think we should complete this project and draw a default forest, which is
probably what any user looking that this project would expect.
Original issue reported on code.google.com by marino.peter
on 31 Jan 2011 at 9:34
What steps will reproduce the problem?
1. Look up and you will see that the clouds are black not white!
clouds should be white. It seems that he shader is not working correctly.
Original issue reported on code.google.com by marino.peter
on 31 Jan 2011 at 9:28
What is it exactly we are demonstrating in the CullCallback project?
Original issue reported on code.google.com by marino.peter
on 31 Jan 2011 at 9:31
The idea of this project was to start a prototype demonstrating using the GPU
to simulate the radar.
This project has been worked on and completed, but has not been added to the
osgHelp (yet).
This project should be deleted until we have the other project of the radar
simulation added.
Original issue reported on code.google.com by marino.peter
on 31 Jan 2011 at 10:06
What steps will reproduce the problem?
1. press space to fire intersections at the cube
2. notice that some intersections are deeper than others
All intersections should be at the cube surface.
Perhaps we do not have precision enough.
Original issue reported on code.google.com by marino.peter
on 31 Jan 2011 at 9:27
The DepthBuffer project is showing the value of the object at the middle of the
screen by using the DepthBuffer.
Anyone loading this project would probably expected to see a depthbuffer image
and not a number in the console.
We need to rename this project to reflect what we are actually doing and that
is retrieving a z value for the object using the depthbuffer.
Original issue reported on code.google.com by marino.peter
on 31 Jan 2011 at 9:33
we need to fix:
void CConsole::showTrees( osg::Image* pImage, sigma::uint32 posCount,
osg::BoundingBox& bb, sigma::uint32 texSizeSquared )
methods from the SigmaUtil has changed.
Original issue reported on code.google.com by marino.peter
on 31 Jan 2011 at 10:35
I use the newest osg and met cross the following in the compling:
error C2039: “setColorIndices” isn't the member of osg::Geometry from
e:\fg-fgmeta\osg\install\msvc100\openscenegraph\include\osg\geometry(29
Original issue reported on code.google.com by [email protected]
on 19 Dec 2013 at 9:06
we need to resize some of the images used by the Gui project, so they are
OpenGL friendly and doesn't get automatically resized.
Original issue reported on code.google.com by marino.peter
on 31 Jan 2011 at 9:48
The release projects don't compile
Original issue reported on code.google.com by marino.peter
on 31 Jan 2011 at 12:05
The Grass project needs to be more complete. This project is still in prototype
phase.
Original issue reported on code.google.com by marino.peter
on 31 Jan 2011 at 9:37
The SkyMap project got changed to a postfilter with HDR, glares and more
project.
The project needs to be renamed to reflect what it actually does.
Original issue reported on code.google.com by marino.peter
on 31 Jan 2011 at 11:53
When running this project you will see nothing! I used this program in
conjunction with a break-point. This is not very friendly to anyone just
running the program.
We need to add some kind of visual indication that we have a valid
GeographicLocation from the OpenFlight file.
Original issue reported on code.google.com by marino.peter
on 31 Jan 2011 at 9:36
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