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sigmaosg's Issues

ShadowMapCustom not working

not working.. needs to be looked at again.. the SulShadow routines have changed 
to much and that is probably why this example doesn't work any more

Original issue reported on code.google.com by marino.peter on 31 Jan 2011 at 10:26

Grass2 project not completed

The Grass2 project is still in prototype phase. Either we need to make this 
project more complete or delete it.

Original issue reported on code.google.com by marino.peter on 31 Jan 2011 at 9:43

MultipleRenderTargets

This example shows how to create a render that renders to multiple render 
targets, but it's not very clear by the example that this is what is happening.

We need to create some better visualizations for this example.

Original issue reported on code.google.com by marino.peter on 31 Jan 2011 at 9:57

the deforming of the grass in my own project

What steps will reproduce the problem?
1.when the viewing point moves toward the grass,the quad of the grass is 
alway rolling,how  to eliminate  this rolling  in the grass.vert?



Original issue reported on code.google.com by [email protected] on 22 Nov 2012 at 12:59

GimbalLock

The idea of this project was to demostrate how GembalLock comes into play. 
Right now it doesn't seem to do that.

This project needs lots of work on it.

Original issue reported on code.google.com by marino.peter on 31 Jan 2011 at 9:37

Billboard2 needs to be renamed

The Billboard2 is actually a laser using the Billboard technique to ensure that 
the laser is always visible to the viewer.

This is a billboard example, but is also an example how to create a simple 
laser effect using billboards.

Perhaps a good name would be "Billboard Laser"

Original issue reported on code.google.com by marino.peter on 31 Jan 2011 at 9:25

Shader redesign

The shaders using in the osgHelp and SigmaUtil have a main vertex shader and 
main fragment shader. We need to redesign these shaders so the main entry point 
is optional and thereby letting the programmer decide if he wants to use the 
main vertex and fragment shaders from the SigmaUtil/osgHelp or create his own.

By doing this a lot of the code used in the shaders need to be designed as 
functions.

Original issue reported on code.google.com by marino.peter on 31 Jan 2011 at 9:30

Grass3 project not complete enough

We need to make this project more complete or delete it.

Original issue reported on code.google.com by marino.peter on 31 Jan 2011 at 9:45

NodeMasks

This example doesn't show a good visualization to the user about how nodemasks 
can be used.

Original issue reported on code.google.com by marino.peter on 31 Jan 2011 at 10:00

Forest needs to be more complete

Right now the Forest project is in a very prototype phase. This project was 
used to help create the GenTrees project.

I think we should complete this project and draw a default forest, which is 
probably what any user looking that this project would expect.

Original issue reported on code.google.com by marino.peter on 31 Jan 2011 at 9:34

Clouds shaders not working

What steps will reproduce the problem?
1. Look up and you will see that the clouds are black not white!

clouds should be white. It seems that he shader is not working correctly.

Original issue reported on code.google.com by marino.peter on 31 Jan 2011 at 9:28

CullCallback needs documentation

What is it exactly we are demonstrating in the CullCallback project?

Original issue reported on code.google.com by marino.peter on 31 Jan 2011 at 9:31

RadarSim

The idea of this project was to start a prototype demonstrating using the GPU 
to simulate the radar.

This project has been worked on and completed, but has not been added to the 
osgHelp (yet).

This project should be deleted until we have the other project of the radar 
simulation added.

Original issue reported on code.google.com by marino.peter on 31 Jan 2011 at 10:06

CameraIntersection not at the exact collision point

What steps will reproduce the problem?
1. press space to fire intersections at the cube
2. notice that some intersections are deeper than others

All intersections should be at the cube surface.

Perhaps we do not have precision enough.

Original issue reported on code.google.com by marino.peter on 31 Jan 2011 at 9:27

DepthBuffer needs to be renamed

The DepthBuffer project is showing the value of the object at the middle of the 
screen by using the DepthBuffer.

Anyone loading this project would probably expected to see a depthbuffer image 
and not a number in the console.

We need to rename this project to reflect what we are actually doing and that 
is retrieving a z value for the object using the depthbuffer.

Original issue reported on code.google.com by marino.peter on 31 Jan 2011 at 9:33

ShapeFileForest not working

we need to fix:

void CConsole::showTrees( osg::Image* pImage, sigma::uint32 posCount, 
osg::BoundingBox& bb, sigma::uint32 texSizeSquared )

methods from the SigmaUtil has changed.

Original issue reported on code.google.com by marino.peter on 31 Jan 2011 at 10:35

error C2039: “setColorIndices”

I use the newest osg and met cross the following in the compling:
error C2039: “setColorIndices” isn't the member of osg::Geometry from 
e:\fg-fgmeta\osg\install\msvc100\openscenegraph\include\osg\geometry(29

Original issue reported on code.google.com by [email protected] on 19 Dec 2013 at 9:06

Grass needs to be more complete

The Grass project needs to be more complete. This project is still in prototype 
phase.

Original issue reported on code.google.com by marino.peter on 31 Jan 2011 at 9:37

SkyMap needs to be renamed

The SkyMap project got changed to a postfilter with HDR, glares and more 
project.

The project needs to be renamed to reflect what it actually does.

Original issue reported on code.google.com by marino.peter on 31 Jan 2011 at 11:53

GeographicLocationFromOpenFlight

When running this project you will see nothing! I used this program in 
conjunction with a break-point. This is not very friendly to anyone just 
running the program.

We need to add some kind of visual indication that we have a valid 
GeographicLocation from the OpenFlight file.

Original issue reported on code.google.com by marino.peter on 31 Jan 2011 at 9:36

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