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paint's Issues

Ability to draw behind toolbox

e.g. expand canvas mousearea over toolbox when mousePressed. tjsp.

This is needed when black-scoring sensitive screenshots (usable with #6 )

Childs play mode

Investigate how the edge-swipe gestures could be blocked to prevent unintentionally moving out from the app.

If this is possible, enter mode from the app (or coveraction?). App could still be minimized by powerkey.

aarch64 builds?

I've forked an am implementing Sailjail and making builds available via obs/chum. I'll PR.

user saveable colors

allow user to save modified colors in a palette, which can be selected instead of default rainbow palette

undo/redo action

Because for now paint is the only image manipulator on Sailfish for now it would be great to make it better (spatially when the the jolla tablet will be release it would be really cool to have a cool to use image manipulator)

I think the most important feature to begin with is undo/redo gesture available everywhere everytime maybe by grabbing the bar and swipe (like in the media app to access the "random play" and "add to playlist" buttons)

-> I said "maybe" because I don't really know if it could be the best way to do this in term of user experience. Another Idea could be to have a mode (as pen and eraser mode) where you don't write anything but swiping to show some tool (like the IRC app do)

layer system/image import

For now paint is the only image manipulator on Sailfish for now it would be great to make it better (spatially when the the jolla tablet will be release it would be really cool to have a cool to use image manipulator) and like for the undo/redo feature a layer system could be awesome.

I'm talking about the same layer system than have gimp, krita or even inkscape which is:
A texture independent from others textures and draw in a specific order.
Obviously we should be able to move scale and rotate any layer independently

Importing an image (jpg, png and tga at the beginning) in a new layer could be a really great addition.

PS: I can help you with openGL if you need it...

Shader fragments not loading

The 'first fragment from the list in qml/glsl always loads. Trying to change it yields:

[W] unknown:0 - QOpenGLShader::compile(Fragment): 2:22: L0001: Expected literal or '(', got 'highp'
[W] unknown:0 - *** Problematic Fragment shader source code ***
[W] unknown:0 - #ifndef GL_FRAGMENT_PRECISION_HIGH
#define highp mediump
#endif

I'm trying to debug but you might see it more quickly.

UX improvements

The current menu system is getting hard to maintain and harder to use. Something has to be done.

Grids

Add background grids with following settings

  • show/hide when saving picture.
  • spacing
  • color
  • snap geometrics to grid

Landscape mode

Just rotate toolbar icons and make dialogs to work in landscape mode.

secondary toolbar iconbuttons remains visible when saving/clearing

Now as the toolbars are changed by swiping, secondary toolbars (geometry, and dimension) can be visible when saving image (or when clearing image).
The main toolbar is succesfully hidden during save, also secondary toolbar background is hidden, but iconbuttons are left visible.
They are hidden succesfully during long drawing event.

Crop

On behalf of TMO user "Latency"

Text tool

I think a simple text tool would be useful. In particular, together with the ability to import screen shots.

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